HOME | DD

#bondage #game #rpg
Published: 2019-08-11 23:42:56 +0000 UTC; Views: 58682; Favourites: 214; Downloads: 0
Redirect to original
Description
Note: Running the game at a resolution lower than 1920x1080 is extremely likely to make the map rendering glitch out. This will be fixed in the next update.Here it is.
Huge thanks to for the writing and of course for basically drawing everything.
I could have spent one more week testing it before being satisfied but we need to finally release something.
It's just a short demo that doesn't have that much content but pretty much everything has to and will be extended during further development.
We will start working on filling the game with proper content as sonicspeed258 already has a lot of things planned out.
Since the game is in such an early development stage and I'm aware of the fact that it feels rather incomplete, useful criticism or any kind of idea that might be helpful in any way as well as bug reports are much appreciated.
Download links
Windows: www.mediafire.com/file/hmlu2im…
Mac: www.mediafire.com/file/75qos3m…
Linux: www.mediafire.com/file/pn9ds49…
Related content
Comments: 96
Uncanny1342 [2023-05-17 13:36:12 +0000 UTC]
👍: 0 ⏩: 0
crunchynugs [2021-10-25 20:26:23 +0000 UTC]
👍: 0 ⏩: 1
genericusername100 In reply to crunchynugs [2022-02-22 00:33:43 +0000 UTC]
👍: 0 ⏩: 0
zygardegodslayer [2021-06-14 16:01:43 +0000 UTC]
👍: 0 ⏩: 0
zerograd [2021-03-01 09:45:15 +0000 UTC]
👍: 0 ⏩: 1
Drake17703 [2020-10-19 13:41:03 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to Drake17703 [2020-10-19 15:34:00 +0000 UTC]
👍: 0 ⏩: 1
Drake17703 In reply to Mordulas [2020-10-19 20:54:00 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to Drake17703 [2020-10-19 21:17:50 +0000 UTC]
👍: 1 ⏩: 0
Yunzhao742 [2020-09-06 09:15:51 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to Yunzhao742 [2020-09-06 14:45:39 +0000 UTC]
👍: 0 ⏩: 0
Astarte62 [2020-07-22 03:39:30 +0000 UTC]
👍: 0 ⏩: 1
Tonystark321 [2020-07-02 05:48:08 +0000 UTC]
👍: 0 ⏩: 0
Tonystark321 [2020-07-02 05:47:32 +0000 UTC]
👍: 0 ⏩: 0
ProdigyAnalysis [2020-06-17 22:51:47 +0000 UTC]
👍: 0 ⏩: 0
Lisendir64 [2020-05-24 01:57:45 +0000 UTC]
👍: 0 ⏩: 0
fukyeh9 [2020-05-19 18:52:41 +0000 UTC]
👍: 0 ⏩: 2
clearloveyanzhen In reply to fukyeh9 [2020-06-10 02:22:19 +0000 UTC]
👍: 0 ⏩: 0
ashlynator3537 In reply to Mordulas [2020-07-04 18:09:09 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to ashlynator3537 [2020-07-06 20:15:41 +0000 UTC]
👍: 0 ⏩: 0
genericusername100 [2020-05-16 21:13:09 +0000 UTC]
This has the potential to be really good with some polish. I hope you guys stick with this one.
👍: 0 ⏩: 1
Mordulas In reply to genericusername100 [2020-05-16 23:46:08 +0000 UTC]
👍: 0 ⏩: 0
Hyikun [2020-04-09 03:27:16 +0000 UTC]
👍: 0 ⏩: 1
LightHelco [2020-02-09 11:37:05 +0000 UTC]
First of all, I would like to crongratulate you and the rest of the team for the great job done.
The demo is short, but it helps to see at the mechanics that are going to be on the game, so that's nice. I would suggest that you guys try to make the controls of the escape a little bit more clear or at least slower the speed the arrows for the blindfold minigame.
For the battle, I would like to ask if this are going to be fixed battles, so no random encounters or we will have them. Because, seeing as how losing the second battle brings to a special Game Over, random encounters could make this Game Overs become old fast and with fixed battles, players could save before them, enjoy the Game Over and then do the real battle.
Another question is how deep you guys want the battles to be. Does how much health the character has left affect how easy is to escape from being tied? Enemies being in groups make it harder? As more people would be grabbing the character after all. I think this could give some deep and strategy to the battle system or even force players to think how to tackle a battle, like, you see a 3vs1 fight that you are probably going to lose, as having three people tying you is really hard to counter, so players must find a way to deal with each enemy individually, creating some distractions or similar.
And lastly. Would be enemy types that have different ways of restraining the character? Even an enemy that starts with the blindfold or can tie two characters at the same time. I guess this suggestions would be really time consuming, as that involves more art and animations, it just a silly suggestion that can look cool xD
But in general, the idea, systems and style work really well, they need some touches in the minigame part, but in general, great job!
👍: 0 ⏩: 0
Neof06 [2019-12-08 11:09:45 +0000 UTC]
the demo is cool but playing time too short.
Does development progress?
👍: 0 ⏩: 1
Mordulas In reply to Neof06 [2019-12-08 12:07:06 +0000 UTC]
We're currently facing delays due to not really having enough time to progress as fast as we'd like. The project seems to be a little too big for three people working on it in their spare time. I'm considering working on smaller side projects that don't require such a huge amount of assets so that we might be able to release a couple of those every now and then to bypass the long waiting times.
👍: 0 ⏩: 0
Maybethere23 [2019-11-11 06:21:57 +0000 UTC]
👍: 0 ⏩: 0
DIDLilGirls [2019-11-10 23:16:22 +0000 UTC]
I have read your comment on zztifazz 's page of the game that you didn't want to use RPG Maker because you feel they all play and look similar to one another especially since people tend to use default assets. Only a couple of RPG Maker games (Didnapper and Adventures of Rebecca ) try to look different despite using the dame engine.
For example, Didnapper (1.8) plays like any RPG Maker XP game would except it has features other (XP) games don't have such as facesets (character face portraits didn't appear until RPG Maker VX), Event speech bubbles (still not included by default), capture system (tie up enemies to win or be tied up to lose), showing of HP and SP/MP (still not included by default), the escape system (unique to Didnapper), and the private cell (also unique to Didnapper). Adding features like this is done with scripts (XP/VX/VXA) or plugins (MV). In fact, I used plugins to add features in Rebecca such as elemental absorption, level scaling, and even the capture phase/tier system from this game and Ardermonis.
I have played the demo a few months ago and I do look forward on the game development.
👍: 0 ⏩: 1
Mordulas In reply to DIDLilGirls [2019-11-12 18:01:38 +0000 UTC]
What I meant is that even with certain features added that aren't included by default you can still recognize RPG Maker games as RPG Maker games in almost 100% of cases. They're obviously not all the exact same but nothing really stands out. And to be honest, implementing facesets, speech bubbles etc. and especially displaying HP and SP/MP is as basic as you can get. There's absolutely nothing to it, so in comparison it might be a little different to other RPG Maker games but you still don't need the RPG Maker to do that.
Another reason for why I want to use my own engine rather than anyone else's is that I want to learn and improve myself as a programmer developing games. It's very important to me that I actually understand how the game works in its entirety and that I don't need to rely on plugins but know how to implement whatever I want myself. If we're perfectly honest, the majority of basic game programming concepts you don't even need to understand if you're using the RPG Maker which (given that you really don't understand them) simply takes away options to customize your game. And that's something I want to avoid. I just feel like using the RPG Maker would mean adding limitations rather than possibilities.
👍: 0 ⏩: 0
OmegaAdvocate [2019-11-03 18:17:05 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to OmegaAdvocate [2019-11-03 19:04:37 +0000 UTC]
We're still piecing together the first chapter and planning out a lot of new gameplay features. I'm currently working on some tools that will make developing the game a bit easier and faster in the future but unfortunately we don't have nearly as much time as we actually need. We really only have the weekends that allow for a few extra hours of work. Tifa oftentimes is very busy with work and I also usually simply don't have enough spare time which makes programming a complex game pretty hard.
So far we haven't really talked about it that much but I feel like that if we really want to realize what we have planned out so far we probably need some kind of support eventually as (and this is my personal estimate) the project seems to be quite big for a team of three who basically only can work on it on weekends.
However, we're still working on it as much as we can, we're still making progress, we're still devoted to the project but have to ask for patience since our possibilities are very limited.
👍: 0 ⏩: 1
OmegaAdvocate In reply to Mordulas [2019-11-04 18:59:49 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to OmegaAdvocate [2019-11-04 19:08:33 +0000 UTC]
No need to apologize. I take it as compliment.
👍: 0 ⏩: 0
microwavebounty [2019-10-12 23:31:25 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to microwavebounty [2019-10-13 08:09:19 +0000 UTC]
We already know about this and I have fixed it quite some time ago. This won't be happening anymore after the next release. Still thanks for reporting it.
👍: 1 ⏩: 0
InsaneRickster [2019-09-23 17:13:46 +0000 UTC]
👍: 0 ⏩: 1
Mordulas In reply to InsaneRickster [2019-09-23 17:23:09 +0000 UTC]
You have to do it until you discover the nail and then use that on the blindfold.
👍: 0 ⏩: 2
HammerbroDubstep In reply to Mordulas [2019-10-13 03:46:04 +0000 UTC]
Is there a video on this game?
👍: 0 ⏩: 1
Mordulas In reply to HammerbroDubstep [2019-10-13 10:48:28 +0000 UTC]
Not that I know of. So far we only released this short demo to show what mechanics we've been working on so far. Once we gave the game actual content and released the first chapter we might have a video of that.
👍: 0 ⏩: 0
InsaneRickster In reply to Mordulas [2019-09-23 17:24:23 +0000 UTC]
👍: 0 ⏩: 0
Harpercoyote [2019-09-16 10:50:27 +0000 UTC]
Hi, I enjoyed some aspects of the game, however I am stuck at the cell level where I have to get her untied. I have a huge problem with the minigames, after I undid the blindfold and searched the room for the glass, I can't get any progress on untying her legs. The progress bar is stuck at a small portion. Also pressing so many keys in a constant, fluent motion is something I can't do very well anymore due to my declining health. My finger's bones are useless to spam so many arrows. If only there was an easy mode option for people like me who can't move their fingers well and have a normal or hard option for others. The animation is great, very unique, but their is a little bit of lag in shifting scenes. I hope you can make the minigames less complex. Thanks for sharing your creativity, you are very talented!
👍: 0 ⏩: 1
Mordulas In reply to Harpercoyote [2019-09-16 15:39:15 +0000 UTC]
I want to change these minigames eventually anyway. We only put them in the game temporarily because we lack proper ideas. To progress on untying her legs you just have to use the nail next to her feet.
👍: 0 ⏩: 0
amm2es [2019-09-07 09:54:26 +0000 UTC]
The escape part of the ropes is very messy and you get tired of pressing the arrows without achieving anything, it should be easier to know what to do in it.
👍: 0 ⏩: 1
| Next =>