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MrSchmetterling β€” Explosion

Published: 2012-01-20 10:29:15 +0000 UTC; Views: 3151; Favourites: 34; Downloads: 76
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Description one of the first "accidents" playing with realflow. my aim was something different, but i thought this looks crazy enough to give it a chance

C4D R.13 + VRay 1.2.6 + Realflow 2012

hope you like it, please comment and have fun!
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Comments: 25

Wan-Mei [2018-05-15 18:52:28 +0000 UTC]

wow it's amazing! do you have any C4D tutorials?)

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Izzy-Tervo [2012-02-29 14:42:56 +0000 UTC]

Geil gemacht Respekt! ^_^
Bin froh, wenn ich ne gute Zeichnung hinbekomme oder vor der Kamera gut pose

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auroroboros-brian [2012-01-21 22:26:39 +0000 UTC]

I like this alot!

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MrSchmetterling In reply to auroroboros-brian [2012-01-22 00:45:39 +0000 UTC]

thanks!

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auroroboros-brian In reply to MrSchmetterling [2012-01-22 21:53:58 +0000 UTC]

Anytime!

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MrSchmetterling In reply to auroroboros-brian [2012-01-24 18:58:54 +0000 UTC]

nice

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auroroboros-brian In reply to MrSchmetterling [2012-01-24 20:31:33 +0000 UTC]

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BrotherOfMySister [2012-01-20 19:04:55 +0000 UTC]

Very nice concept, although RF's meshes rarely look good/natural without a liquid-like shader. Except if you're willing to have 5 million polys in the scene just for that

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MrSchmetterling In reply to BrotherOfMySister [2012-01-20 19:20:20 +0000 UTC]

thanks!

yeah, iΒ΄ve tested some shaders, but the hole scene doesnΒ΄t natural, so i decided to take something abstract/unnatural. this one here i liked most, so it was the winner^^

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BrotherOfMySister In reply to MrSchmetterling [2012-01-20 20:12:29 +0000 UTC]

I definately know what you mean! Having some nice meshes and being unsatisfied with the shaders is a brainstorm nightmare.

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Ichigo-Design [2012-01-20 18:36:54 +0000 UTC]

da fehlen mir die glanzpunkte im gespladder

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MrSchmetterling In reply to Ichigo-Design [2012-01-20 19:23:40 +0000 UTC]

dadurch, dass das "gespladder" nich im direkten "sichtfeld" der lichter is, sind kaum glanzpunkte entstanden, haben aber die renderzeit extrem hochgeschraubt..deswegen hab ich se weggelassen

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ShippD [2012-01-20 16:54:39 +0000 UTC]

awesome accident

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MrSchmetterling In reply to ShippD [2012-01-20 17:19:10 +0000 UTC]

thank you very much!

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ShippD In reply to MrSchmetterling [2012-01-20 17:24:19 +0000 UTC]

You are welcome

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veprikov [2012-01-20 16:43:50 +0000 UTC]

Looks juicy!

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MrSchmetterling In reply to veprikov [2012-01-20 17:22:34 +0000 UTC]

thanks

iΒ΄v thought of wall color and uses SSS

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MrSchmetterling In reply to MrSchmetterling [2012-01-20 17:30:41 +0000 UTC]

(it shoud be "used")

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SMOKEYoriginalHD [2012-01-20 12:29:04 +0000 UTC]

WoW nice how long you simulating this????

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MrSchmetterling In reply to SMOKEYoriginalHD [2012-01-20 17:20:39 +0000 UTC]

thank you!

simulating time was about 44 minutes

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SMOKEYoriginalHD In reply to MrSchmetterling [2012-01-20 17:39:24 +0000 UTC]


Really? What's your processor IntelCore i5?

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MrSchmetterling In reply to SMOKEYoriginalHD [2012-01-20 19:12:49 +0000 UTC]

yes, really.
my processor is an AMD Phenom II X6 1100T (intel is too expensive )

but the resolution of the emitter wasnΒ΄t too high und the settings of the particle mesh were quite low, so it was quite quick...the renders took betwenn 30 and 50 minutes for each

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SMOKEYoriginalHD In reply to MrSchmetterling [2012-01-20 19:27:08 +0000 UTC]

Nice 3cores?

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MrSchmetterling In reply to SMOKEYoriginalHD [2012-01-20 23:19:09 +0000 UTC]

nope, 6 cores rocks for 3d stuff

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SMOKEYoriginalHD In reply to MrSchmetterling [2012-01-20 23:47:20 +0000 UTC]

Mmmm... nice
I have 2cores :/

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