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#arkhamasylum #batgirl #gordon #oracle #xps #xna #xnalara #arkhamknight #batmanarkhamknight
Published: 2015-07-06 13:47:44 +0000 UTC; Views: 26471; Favourites: 226; Downloads: 228
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Description
Extracted and Rigged by T-RexJonesPorted to XNAlara by me
Renamed Bones
Reparented Bones
Includes:
-Model (Duh)
-Wheelchair
-BatPhone
Only for XPS11!!
Download Link: www.mediafire.com/download/ve3…
ACT: I Forgotten to put off a Fake mesh of the Mouth, But is Now Fixed. Instead of upload all the model again, i just uploaded the "Generic item mesh" and "mesh.ascii" updated archives. You only need to drag the fixed files to the carpet "Oracle" and that´s it. Sorry.
Fix: www.mediafire.com/download/yyq…
Related content
Comments: 17
TexPool In reply to ZeroReyko [2015-07-06 20:57:31 +0000 UTC]
no she doesn't! she marries Robin at the end
👍: 0 ⏩: 1
ZeroReyko In reply to TexPool [2015-07-07 03:37:41 +0000 UTC]
really,.. XD, well this spoiler but I started this. any way i will play to see the end of game.
Thanks for share.
👍: 0 ⏩: 0
MrUncleBingo In reply to TheUnityStudios [2015-07-06 13:52:52 +0000 UTC]
ActorX Importer of 3DSMax. In the Beginning shows up an error, but then i close and try again, and imports. Then i used Notepad to put the textures manually, and in Blender reparented the arms, legs and Jaw Bones. Then, in XNAlara i renamed the bones...and that´s it.
👍: 0 ⏩: 1
TheUnityStudios In reply to MrUncleBingo [2015-07-06 13:58:53 +0000 UTC]
i can't even import the .psk in blender..
👍: 0 ⏩: 1
MrUncleBingo In reply to TheUnityStudios [2015-07-06 14:06:48 +0000 UTC]
I Not recomend use Blender to import .psk. Try to use 3DSMax. I Have the 2008 version.
👍: 0 ⏩: 1
TheUnityStudios In reply to MrUncleBingo [2015-07-06 14:11:49 +0000 UTC]
i can't i don't have a PC I'm on a mac
👍: 0 ⏩: 1
Thanatos-3D In reply to TheUnityStudios [2015-07-06 16:57:56 +0000 UTC]
I use this script for Blender 2.49b.
Download it then put it anywhere on your hard drive. In the "Text Editor" window inside Blender 2.49b, find and open the file and then hit "Alt+P" to run it as a script. It'll then ask you to point it towards your models' mesh, textures and/or animations folders and then you can load them that way.
👍: 0 ⏩: 1
TheUnityStudios In reply to Thanatos-3D [2015-07-06 17:21:56 +0000 UTC]
Its not working properly. Can you note me so i can get a better understanding?
👍: 0 ⏩: 0