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MShadowy — Shadowyards Spritesheet (as of 4/22/18) by-nc-sa

#krita #sprites #scififantasy #spaceship
Published: 2018-04-22 15:16:25 +0000 UTC; Views: 2420; Favourites: 60; Downloads: 49
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Description The current sprite set up for my Shadowyards mod for Starsector.
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Comments: 18

TRUEvector [2018-06-01 14:51:37 +0000 UTC]

Wooooow! Wow. 

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MShadowy In reply to TRUEvector [2018-06-01 15:20:13 +0000 UTC]

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Stormshear [2018-04-25 00:26:45 +0000 UTC]

Hot damn! Siiiiiick! I love the themes you have going on here!

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MShadowy In reply to Stormshear [2018-04-25 01:22:41 +0000 UTC]

Thank you!

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Zer0Ember [2018-04-23 15:19:51 +0000 UTC]

Wow! looks amazing Stellar work!

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MShadowy In reply to Zer0Ember [2018-04-23 15:32:14 +0000 UTC]

Thanks

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Big--Cee [2018-04-23 03:07:10 +0000 UTC]

That  is  some  amazing  detail  on  those  sprites, my  friend!!!

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MShadowy In reply to Big--Cee [2018-04-23 15:32:08 +0000 UTC]

Thank you!

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Entropician [2018-04-22 21:57:24 +0000 UTC]

oh man! this is damn astonishing! GREAT WORK!!! one of the most cool ever seen in your gallery and in general in deviant!

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MShadowy In reply to Entropician [2018-04-23 15:36:01 +0000 UTC]

haha, thanks; these guys have been through a few dev cycles by this point and so are getting pretty refined

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TheOctopusMan [2018-04-22 17:06:57 +0000 UTC]

is one of these ships the one Boo's stationed on?

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MShadowy In reply to TheOctopusMan [2018-04-22 18:37:04 +0000 UTC]

Nah, very different style from succubutt ships, which are quite a bit less organic looking

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TheOctopusMan In reply to MShadowy [2018-04-22 19:53:52 +0000 UTC]

have you drawn boo's ship yet? would be neat to see

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MShadowy In reply to TheOctopusMan [2018-04-22 20:13:05 +0000 UTC]

It basically looks like this:
 

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TheOctopusMan In reply to MShadowy [2018-04-22 20:35:37 +0000 UTC]

pretty neat, how big is it? I'm guessing big and spacious enough for maybe a dozen buses?

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MShadowy In reply to TheOctopusMan [2018-04-23 15:17:50 +0000 UTC]

The size hasn't totally been decided, but a few hundred meters. Despite advances in and high degrees of automation, the crew would be somewhere in the range of 700-800.

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DarklyWhite [2018-04-22 15:25:05 +0000 UTC]

Damn, these are incredible, how do you keep the colors so consistent over so many sprites? 

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MShadowy In reply to DarklyWhite [2018-04-22 15:32:30 +0000 UTC]

A strictly kept palette selection, painting methodology and a bunch of post processing presets applied in a particular order basically.

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