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Published: 2019-05-24 11:11:08 +0000 UTC; Views: 1066; Favourites: 5; Downloads: 24
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Description
never done this before, not the porting, but the uploading method: this is a prototype, i have yet to test this myself, but i owe to the person who requested it to get it done now, as its been waiting for AGES.and again, this was requested by Kagehiisa unlike the Xcom fighter, which i tested myself, and KNOW for a fact that its a prop with all its joint bones still intact, i have yet to test this one out, but this is the pre-gmod preview and it suggests its physics box will work, as should the bones (they were left untouched)
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Comments: 15
000-NoNameJames-000 [2020-02-04 22:27:21 +0000 UTC]
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myroflknife117 In reply to 000-NoNameJames-000 [2020-02-05 04:59:16 +0000 UTC]
thats cause its one of the old styled gmod downloads. click the download RAR button underneath favourites then extract the downloaded file to get it unziped then drag and drop into your Garrysmod/Garrysmod/addons folder. but to access it in-game you'll need the corrosponding legacy spawnlist thing. whatever the hell it was called.
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000-NoNameJames-000 In reply to myroflknife117 [2020-04-24 16:43:37 +0000 UTC]
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myroflknife117 In reply to 000-NoNameJames-000 [2020-04-25 07:38:08 +0000 UTC]
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Portugueseotaku [2019-12-11 16:10:51 +0000 UTC]
If you are having trouble with scale, I'd recommend extracting a human model, scaling that to one of the HL2 citizen models and taking note of the scale for future use. It's what I do, at the very least.
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Kagehiisa [2019-05-24 23:18:25 +0000 UTC]
Turns out this model is VERY small. I don't suppose you could make it larger, please?
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myroflknife117 In reply to Kagehiisa [2019-05-25 02:19:25 +0000 UTC]
can do, want it bigger then a normal human i assume? right away
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Kagehiisa In reply to myroflknife117 [2019-05-25 02:28:28 +0000 UTC]
About the same size as the XCOM Interceptor, if you please. And thank you.
Also, props to you for managing to put together that F-52's cockpit.
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myroflknife117 In reply to Kagehiisa [2019-05-25 03:59:39 +0000 UTC]
okay, i think its done, if you have any more trouble, feel free to list them
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Kagehiisa In reply to myroflknife117 [2019-05-25 12:38:33 +0000 UTC]
Well, the wing and tail flaps have no texture, and there's a large collision box keeping it from sitting on the ground. It levitates almost 15 feet off the ground by 1st person perspective.
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myroflknife117 In reply to Kagehiisa [2019-05-26 10:52:04 +0000 UTC]
done, i think i fixed the texture AND the collision box problem, the textures i just went through and re did all them, adding new names manually, just to make SURE i didnt miss any.
as for the box, i went and looked at the XCOM model, and noticed i used a different set of code for the physics on that then on this one, so i changed it. i got a good feeling about this :3
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Kagehiisa In reply to myroflknife117 [2019-05-26 12:54:41 +0000 UTC]
You should. It looks and works amazing. Thank you once again.
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myroflknife117 In reply to Kagehiisa [2019-05-26 06:45:44 +0000 UTC]
ill redo the whole thing, wont take me long at all, should fix the texture problem, as for levitating, i've a few ideas on how to fix that, ill try them out and get back to ya
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myroflknife117 In reply to Kagehiisa [2019-05-26 06:26:46 +0000 UTC]
i see, i'll try to fix that immediatly
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myroflknife117 In reply to Kagehiisa [2019-05-25 03:14:11 +0000 UTC]
about the same size? ill try. also i didnt put the cockpit together, all i had to really do was stitch it all together in the QC
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