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N4n0-1805 — OW Fanconcept: Overdose Rework

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Published: 2018-05-03 16:21:17 +0000 UTC; Views: 942; Favourites: 18; Downloads: 0
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Description An unfinished rework of my older "Overdose" concept (fav.me/dbdiw8q )
I started to work on it end of last year and totally forgot about it.
When i played the "Retribution" Event in April, i saw that Talon assassin,
wich reminded me in this concept here.

It's still unfinished (artwork + concept)
and I'm open for any suggestions.


"Overdose"

Faction: Talon
Real Name: Anatalia ???
Nationality: ? (Something east european maybe? Poland, Ukraine, Belarus?)
Equipment: Needle guns, different battle stimulants, camouflage suit
Notes: Former athlete, high performance gymnast,
became addicted to painkiller and stimulants.
 

Classical assassin character.
Fragile, but agile with high dmg potential to take out the enemies healer or other damage dealer fast. 

Her weapons are two needle guns, placed in her prosthetic arms.
While her hands fold back, the barrels will extend from her wrists.
Needles will be fired in burst of 2 or 3.
While one arme shots, the other one will reload.
Projectile - results in a bit of travel time.

Alt fire
Releasing all needles at once, more shotung-ish, results in longer reload time.

Abilities
Vipers Kiss
Forward dash, injects drugs to the target.
Target will be slowed down (caused by her passive),
it's sight will be blurred and it gets a dot for a while.

Camouflage Skin
Hold the Button to sneak (Shift on PC, like the opposite of Soldier's sprint)
While sneaking, Overdose is stealthed, but she's moving slower.
Close enemies will detect and see her (Similar to sombras stealth).


Ult:
Feel no Pain.
Overdose became immune to damage for X seconds.
In this time, all taken damage and healing will be piled up.
If FnP ends and the amount of taken damage is higher
than the amount of taken healing + Health when FnP was activated,
Overdose will die.
If the taken damage is just higher than the taken healing
the differecne of both will be inflicted as damge to her current health.


Passives:
Double jump, can stick to walls

Paralysing stims
Every dmg done by Overdose
will slow her traget down a bit, for a very short time.
Stackable up to maximum of ?.
 

A few flip/spin emotes and heroic intros could fit.
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