HOME | DD

Nanashione — Meta/MMD HELP

#3d #aro #meta #mmd #utau #help #metasequoia #mikumikudance
Published: 2017-09-15 19:37:54 +0000 UTC; Views: 771; Favourites: 3; Downloads: 3
Redirect to original
Description

Can someone help with this? You may not see it well, but when ever I zoom in and out in Mikumikudance, there's these small line and dots all over the model. It looks alright in Metasequoia though, maybe it's the UV 
Related content
Comments: 7

AkumaKay [2017-09-16 00:05:55 +0000 UTC]

so dont take my word for it but i think this is the other side of the mesh coming through, that could be why it goes away when you turn double sided off. you could simply turn it off or find a way to texture both sides of the mesh (i know nothing of texturing so idk how to do that) 

👍: 0 ⏩: 0

Obediently-Otsoko [2017-09-15 22:08:07 +0000 UTC]

You're outta luck with this one.

www.tomshardware.com/answers/i…
I made this post july 24th.
No one has any clue as to what it is, and it has gone un-fixed thus far.
As of right now, it seems to be most common with NVIDIA graphics cards.
The only link to any other problem like this I found was an issue with minecraft where these lines would appear between/on edges of blocks.
Though, fixing that was as simple as switching anisotropic up to 16 and anti-aliasing up as well.
I tried this in MMD and it didn't fix it.

I do however have a half-solution to this.
The only thing I tried that showed any results was setting double-sided OFF on all materials.
Little bits of line show up every now and again but it's barely noticeable at that point.

Sadly, this solution will have to do until NVIDIA fixes this.
(if you don't have a nvidia card then I feel really bad for you)

Hope this helped.
--RT17

👍: 0 ⏩: 1

Nanashione In reply to Obediently-Otsoko [2017-09-15 22:52:14 +0000 UTC]

Thanks I guess. I just figured out that I spilted the UV in meta to much so I'm redoing it (not the whole model)

👍: 0 ⏩: 0

JaraLowell [2017-09-15 19:48:16 +0000 UTC]

Set *thickness of edge line* to zero :3

have model in manipulation mode, then go view -> thickness of edge line. Or in PMX set the edge line off for every material.

👍: 0 ⏩: 1

Nanashione In reply to JaraLowell [2017-09-15 20:32:03 +0000 UTC]

It's not that. I tried it and the stuff is still there

👍: 0 ⏩: 1

JaraLowell In reply to Nanashione [2017-09-15 21:33:10 +0000 UTC]

Did you check if maybe an older body rig is perhaps still under the wolf skin ? or old other unrelated vertexes. 

👍: 0 ⏩: 0

totuio [2017-09-15 19:43:12 +0000 UTC]

 

👍: 0 ⏩: 0