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Published: 2013-05-08 17:09:15 +0000 UTC; Views: 2893; Favourites: 27; Downloads: 0
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Description
a simple tutorial for rendering Blender Internal along side with Cycles Render as main scene or vice versa.this technique is more effective to render fire and smoke simulation on the top of cycles render because of good quality realistic render and global illumination.
since cycles doesn't yet support voxel data this should be a fix for that.
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Comments: 10
Conviley [2013-05-09 08:12:51 +0000 UTC]
If one had a very complex scene, wouldn't this be very hard to set up?
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nash88 In reply to VickyM72 [2013-05-09 06:05:56 +0000 UTC]
for some people who has powerful GPU they use cycles more than BI because of a good lighting and GI but the problem is that currently no voxel data for cycles so I made this short tutorial.
Actually, my friend needs help about his problem like this that's why I made this tutorial for him to learn.
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PRSman In reply to VickyM72 [2013-05-08 22:59:51 +0000 UTC]
If you wanted to render a scene in Cycles but wanted to render fire/smoke/whatever, you would have to render that in BI and the scene in Cycles and combine them. Cycles has a much more realistic lighting system (among other things) with light bounces and whatnot.
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EverlastingAbyss In reply to PRSman [2013-05-09 15:56:03 +0000 UTC]
That's what I've been trying to figure out how to do in cycles but I can't. So figuring out how to composite the two engines together is legitimately helpful
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PRSman In reply to EverlastingAbyss [2013-05-10 01:33:15 +0000 UTC]
Yeah, it's impossible to do it natively in Cycles. As far as I know there aren't any workarounds like there was for sub-surface scattering (before it was added in the latest version).
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VickyM72 In reply to PRSman [2013-05-12 16:28:10 +0000 UTC]
Yes, I get that, but most are not going to know how to do the "correct shadow projection".
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