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NDGO β€” CA CHAPT: 3 PG 11 no text by-nc-nd

Published: 2012-10-09 04:17:36 +0000 UTC; Views: 829; Favourites: 17; Downloads: 8
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Description This is a no text version of Pg 11 of Chapt: 3 of my Webcomic COUNTER AGENTS.

To find out more about COUNTER AGENTS head over to NDGOink.com @ [link] or COUNTER AGENTS fan page @ [link] and don't forget to "like"

Thanks a lot and stay tuned for this Friday's (US time Thursday) update.
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Comments: 11

Ensaru64 [2012-10-09 07:10:54 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


Took me a while to realise what was going on in the last panel so I'll talk about it first.
Did Atlus dodge, or did he get hit (cause that's what I got from the impact effect) ? I guess I would find out when the next page is revealed. (Not really a criticism now, is it?)

The first panel would've been much better if you didn't try to simply cover up the need for a background, because the room lighting looks a bit off in my opinion.

Also another problem is that it's getting even more difficult for the reader to grasp the environment. You would have to give us that anyway, since you've added a sniper to the mix. e.deviantart.net/emoticons/let… " width="15" height="15" alt="" title=" (Lick)"/>

As for anatomy, I have no problems at all except for the 1st panel. Is the green girl on the left raising her hands or is that her hair; or does she even have hands? It's really hard to tell.

P.S: Keep the round speech bubbles. It works for your comic book, although the angular speech boxes works in certain occasions.

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NDGO In reply to Ensaru64 [2012-10-09 11:48:49 +0000 UTC]

Well the the idea is to kind of leave you questioning whether or not he got hit as it will be revealed in the next page.

Your comment on "covering up" was a bit offensive in tone but its cool. Anyway, its quite the contrary, I was not "simply" trying to"cover up" the need for a background. Its just that from the references that i have seen of party lights is that the background is quite difficult to see when viewed through lights. As in these examps:
[link]
[link]

This is the best example i think: [link] The farther you get from the light source the more visible things become but from inside a vehicle its impossible to get that far. So in actuality, I'm pretty disappointed because i did do a BG that i just ended up covering up.

The environment has been established in the previous pages and is not very important . It's just the middle of the street lol. But I am trying to put in wider shots. I'm starting to dig BGs more but i still have to break my habit of imagining tight angled shots lol

The woman in the front is raising her arms. and her "tentacles" are laying on her shoulders. Her head tentacle skin is the same color as the rest of her body. Unfortunately, I didnt want to cover up NDGO with her arm so I had to put it up. So yeah I can see how you could confuse that. Its a tight shot as they are in a van like vehicle. I wanted to convey how cramp it is.

Thanks for the critique. Hope I can impress you next time.

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Ensaru64 In reply to NDGO [2012-10-09 15:48:09 +0000 UTC]

Sorry about the "covering-up" remark. It did sound offensive in my head; I couldn't find the right way to phrase it at that moment.

Your tight angles aren't a problem at all. It's your style. A wide-shot is only needed a few times, though. I always think of a panning camera when I'm doing wide backgrounds.

P.S: I thought they were in a building.

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NDGO In reply to Ensaru64 [2012-10-10 01:05:27 +0000 UTC]

Its cool, I could figure that you werent trying to be offensive.

The previous page illustrates the landing of the vehicle and the main character getting out of it. Didn't really like the previous page as it sits ill with me because it only has like four words of text lol

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Ensaru64 In reply to NDGO [2012-10-10 06:09:44 +0000 UTC]

lol

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J-Mace [2012-10-15 02:00:01 +0000 UTC]

Awesome!

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NDGO In reply to J-Mace [2012-10-15 05:58:20 +0000 UTC]

Thanks

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RODCOM1000 [2012-10-09 05:25:59 +0000 UTC]

Nice Page!

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NDGO In reply to RODCOM1000 [2012-10-09 11:49:40 +0000 UTC]

preciate it

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suspension99 [2012-10-09 05:13:32 +0000 UTC]

very interesting style, like it, but mabe you should make overlay layer not with some warm yellow color, maybe with blue, or some cold colors, but that's just some other version, not an advice for changing

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NDGO In reply to suspension99 [2012-10-09 11:50:47 +0000 UTC]

Thanks. Playing with the hues now.

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