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nemo-ramjet — Evolution in Action

Published: 2005-07-21 15:58:47 +0000 UTC; Views: 19358; Favourites: 203; Downloads: 394
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Description This is an evolutionary simulation for 8 generations of hypothethical, pixel-based creatures. Notice how the complexity increases exponentially with each generation, and how wildly different lines branch of from common ancestors.
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Comments: 82

burnermax [2016-11-18 22:43:23 +0000 UTC]

Following up on my last comment, my one criticism is that the lines linking creatures can be a bit hard to follow, due to how tightly packed they are in places. I put more space between them, maybe make them thicker and choose a color that more sharply contrasts the background.

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burnermax [2016-11-18 22:41:23 +0000 UTC]

Very cool! I'm pretty interested in speculative biology and evolution, so I love your works. This is different, but still does a great job illustrating some of the concepts of evolution.

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SomeKindaSpy [2015-01-18 04:43:43 +0000 UTC]

This looks like something that could be in Flatworld. I love it so much.

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raptor347 [2014-12-22 21:00:41 +0000 UTC]

just imagine that ecosystem...

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Dawley [2013-09-20 15:17:29 +0000 UTC]

Absolutely awesome stuff right here.

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Traheripteryx [2013-09-06 14:35:29 +0000 UTC]

Brilliant simulation!

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SinfulAnkh [2013-06-02 04:35:33 +0000 UTC]

This.
This is awesome

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somenerd [2012-06-23 03:52:09 +0000 UTC]

This is, to put it simply: Inspiring!

When you created this, did you have a particular process for thinking up variants?

This actually works as a good argument for cladism (cladistics?); imagine how different this chart would look if you had just had the various organisms and fossils, and you needed to group them based on similar phenotypes.

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nemo-ramjet In reply to somenerd [2012-07-30 09:06:42 +0000 UTC]

I had no particular process for the mutations, I just looked at particular features and thought about which ones I could exaggerate and/or twist

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Slaktus [2012-06-20 15:26:54 +0000 UTC]

When I have time, I'm going to build a quick game prototype based on evolution, pass it your way and convince you to part with the PSD for this set.

Then they will live.

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somenerd In reply to Slaktus [2012-06-23 03:37:50 +0000 UTC]

What does PSD mean?

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SNAFETRA In reply to somenerd [2024-09-04 10:53:43 +0000 UTC]

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nemo-ramjet In reply to Slaktus [2012-06-21 09:24:36 +0000 UTC]

I can gladly give away the document for free - send me a note!

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Isterk [2012-02-26 21:06:31 +0000 UTC]

do you like Pixel art?

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nemo-ramjet In reply to Isterk [2012-03-09 15:12:02 +0000 UTC]

Yes, it's among my favorite genres!

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Isterk In reply to nemo-ramjet [2012-05-11 18:31:24 +0000 UTC]

My too!

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nibiruplanet8 [2012-01-29 15:44:53 +0000 UTC]

Really cooooooooool.

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nemo-ramjet In reply to nibiruplanet8 [2012-01-30 13:18:50 +0000 UTC]

Thanks!

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nibiruplanet8 In reply to nemo-ramjet [2012-01-30 20:08:22 +0000 UTC]

NP

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Leggurm [2011-12-30 22:36:14 +0000 UTC]

Numbers 26,27 and 28 on the bottom row look like armless Blumbomen!

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Leggurm [2011-12-30 01:27:48 +0000 UTC]

That is quite amazing.

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nemo-ramjet In reply to Leggurm [2011-12-30 14:40:12 +0000 UTC]

Thank you!

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Leggurm In reply to nemo-ramjet [2011-12-31 22:25:03 +0000 UTC]

Your welcome.

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Osmatar [2011-11-17 14:04:24 +0000 UTC]

It's hard to put into words how amazing this is. It makes me feel my mind is too dim to articulate the brilliance of this piece.

This makes me wish there was a program that could run such simulated evolutions to come with endless variations of form.

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nemo-ramjet In reply to Osmatar [2011-11-18 18:13:54 +0000 UTC]

Thanks, these are really encouraging words, coming from you.
Programming something like this wouldn't be impossible - you'd need a basic algorithm like Dawkins' "biomorphs" program, with inheritance patterns attributed to stroke length, curve, curve angles, zig-zag-points per line, etc. Damn, I wish I knew how to code!

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somenerd In reply to nemo-ramjet [2012-06-23 03:35:30 +0000 UTC]

Even then you'd run into the same problem that Dawkins underlines about the Blind Watchmaker program: to get things like this, you would almost certainly need a conscious mind guiding selection to get something recognizable.

I don't think it would be impossible to write a fitness function or even simulate interaction, but you'd almost certainly run into genes that would game the system and end up with creatures that looked more like Missing No.

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somenerd In reply to somenerd [2012-06-23 03:47:29 +0000 UTC]

Alternatively, you could take the Darwinbots approach where there are certain generally recognizable things, limbs, horns, claws, eyes, whatever, that count as discrete tools and have their own subgenomes, so that anything evolving will have them in variation, but will have a limited set of options to choose from. Runs into the opposite problem of the above method, creating more relatable, more easily understandable creatures but lowers the odds of the paradigm shift type mutations that open up whole new areas (i.e. land), since they would have to be usefully built from atomic tools rather than emerging from much smaller parts.

P.S. Apologies to anyone whose knowledge of Darwinbots tells them this post is a misrepresentation, they are almost certainly right.

P.P.S. I still find either idea, or someone else's better idea fascinating, and would gladly help any group who wanted to create an evolution game/program/simulator.

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kyrocon [2011-08-26 01:05:19 +0000 UTC]

i am going to make one of these

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nemo-ramjet In reply to kyrocon [2011-08-26 12:38:41 +0000 UTC]

Go for it!

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TheDilophoraptor [2011-07-09 04:30:12 +0000 UTC]

it would be a cool game

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Jun-ko-pon [2011-05-18 19:48:37 +0000 UTC]

haha wtf is that! xD
cute though. like it :'P

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whalewithlegs [2010-03-24 10:04:28 +0000 UTC]

Just taking a stroll back through your gallery. I keep mentally returning to this and to the typographic evolution piece, especially.

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E-FAUN [2010-01-30 06:03:18 +0000 UTC]

the simplistic look of it is charming and the complexity of the work once the viewer dwells in deeper is astounding nicely done ^^

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MatteoMarzano [2010-01-12 22:22:12 +0000 UTC]

you're a genius!

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victuslife [2009-12-22 20:05:17 +0000 UTC]

what porgram do you use for these pixel things?

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nemo-ramjet In reply to victuslife [2009-12-23 09:46:57 +0000 UTC]

Good 'ol Microsoft Paint!

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ethanizabunny [2009-12-09 22:53:13 +0000 UTC]

i wish that they had an ipod app for natural selection like this

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nemo-ramjet In reply to ethanizabunny [2009-12-10 10:02:48 +0000 UTC]

Nice idea!

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ethanizabunny In reply to nemo-ramjet [2009-12-11 01:23:45 +0000 UTC]

i found something like this but its with plants, its cool but it gets boring after a while cause its just trees

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somenerd In reply to ethanizabunny [2012-06-23 03:31:00 +0000 UTC]

Are you talking about the Blind Watchmaker/Biomorph apps? That uses a tree structure because their symmetrical and easy for Dawkins to program. That being said, they can actually create quite a few things that look much less like trees than one would expect. The problem is that most biomorph apps make you start in some basic tree like state, and it can take a while to reach anything novel looking.

[link] is a good because it has a "random" button that gives you a bunch of wildly different examples, so you can get out of the tree-like parts of biomorph space quickly. I don't actually know if you can post links in comments, if not just google: "rennard biomorph viewer".

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somenerd In reply to somenerd [2012-06-23 03:31:33 +0000 UTC]

oh right, I've been seeing links almost every other comment, now I feel somewhat silly.

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SomethingYAY [2009-08-25 10:18:20 +0000 UTC]

I'm glad for you that there's not much religious flame occuring here.

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Sebine [2009-05-07 02:02:06 +0000 UTC]

Wow thats pretty neat lookin.

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El-Moppo [2009-01-18 19:08:18 +0000 UTC]

I'm pretty sure that I've killed some of these in "Gex" on the "Game Boy Colour though. But either way... This is a great idea and it is well pulled off of too though! And you put up a nice message there to the Creationists too! ^_____^.
I'd say that... I love it! lol. . lol. :].

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nemo-ramjet In reply to El-Moppo [2009-02-02 09:34:49 +0000 UTC]

Thank you so much! These would make great "Space invaders" indeed.

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El-Moppo In reply to nemo-ramjet [2009-02-02 13:35:24 +0000 UTC]

You're welcome.

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Giant-Blue-Anteater [2008-12-04 23:24:46 +0000 UTC]

I've seen this thing from when I first discovered you and your works. It is a rather cute, if not cartoonish, demonstration of divergence from evolution. I am particularly fond of the one that resembles the prehistoric jawless fish, Astraspis.

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nemo-ramjet In reply to Giant-Blue-Anteater [2008-12-14 19:33:11 +0000 UTC]

Thanks!

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Giant-Blue-Anteater In reply to nemo-ramjet [2008-12-14 23:53:33 +0000 UTC]

Wait a minute... it looks more like Odontogriphus. But it still kind of reminds me of a prehistoric jawless fish.

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Giant-Blue-Anteater In reply to Giant-Blue-Anteater [2008-12-04 23:25:29 +0000 UTC]

Now why did I put that emoticon in my post?

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