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Nene-megurine β€” Vidro tutorial Part 1

Published: 2012-07-04 22:10:11 +0000 UTC; Views: 2227; Favourites: 42; Downloads: 45
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Description I finished now! ;w;

Dowloads in the 2Β° part o3o

Model by Sega, Alelokk and Head by Hanaminasho

if you have doubts can ask ^3^

Part 2: [link]
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Comments: 30

chutonon [2013-02-04 15:14:22 +0000 UTC]

Hi!! can I use this program with 3DCG models?

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Nene-megurine In reply to chutonon [2013-02-05 14:50:20 +0000 UTC]

I gues yes, I never tried xD

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chutonon In reply to Nene-megurine [2013-02-05 14:51:07 +0000 UTC]

ok, thanks!!

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Nene-megurine In reply to chutonon [2013-02-06 15:50:02 +0000 UTC]

NpNp~

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MomoHinamoru [2012-11-17 21:46:00 +0000 UTC]

wat

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Nene-megurine In reply to MomoHinamoru [2012-11-18 01:25:24 +0000 UTC]

What you din't understand?

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MomoHinamoru In reply to Nene-megurine [2012-11-18 15:56:17 +0000 UTC]

y cant u make one dingie instead of a thing wit parts

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korrian [2012-07-13 22:08:30 +0000 UTC]

+1 to Knowledge!

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BisumitoIsSnazzy [2012-07-12 03:51:12 +0000 UTC]

When I try to open the pose in PMDe, nothing happens. Help please?

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Nene-megurine In reply to BisumitoIsSnazzy [2012-07-12 21:23:49 +0000 UTC]

The pose open normal with MMD?

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BisumitoIsSnazzy In reply to Nene-megurine [2012-07-12 21:53:19 +0000 UTC]

I got it. The model I was using had very irregular bone names, so the pose hadn't worked
But I am having trouble converting a PMX model I had to PMD. Also, where does pmd2mqo save the .mqo file?

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Nene-megurine In reply to BisumitoIsSnazzy [2012-07-12 22:21:38 +0000 UTC]

I don't know, i don't use pmd2mqo, sorry ^^"

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BisumitoIsSnazzy In reply to Nene-megurine [2012-07-12 22:31:29 +0000 UTC]

How do you change it to .mqo, then? .~.

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Nene-megurine In reply to BisumitoIsSnazzy [2012-07-12 22:34:21 +0000 UTC]

you need to change to an Object file(.obj) and export to metasequoia

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BisumitoIsSnazzy In reply to Nene-megurine [2012-07-12 22:36:02 +0000 UTC]

Ohhhhh. Thanks

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Nene-megurine In reply to BisumitoIsSnazzy [2012-07-12 22:54:14 +0000 UTC]

You're welcome dear~

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BisumitoIsSnazzy In reply to Nene-megurine [2012-07-12 22:55:19 +0000 UTC]

No problem ^^

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Supurreme [2012-07-11 07:57:23 +0000 UTC]

I hate when there`s something awesome you can do with PMD Editor, but I can`t do it cause I`m stuck with the stupid english version!

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Nene-megurine In reply to Supurreme [2012-07-11 18:11:04 +0000 UTC]

So... Why you don't try the newer japanese version D: Is better D:

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Supurreme In reply to Nene-megurine [2012-07-11 19:23:09 +0000 UTC]

Because the things you need to download for it to run won`t download on my computerr like directx and visual runtime something-or-other...Trust me, I really want the latest version, but it won`t work, no matter what i do

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Nene-megurine In reply to Supurreme [2012-07-11 19:49:42 +0000 UTC]

Oh I understand D:

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ememdee-43 [2012-07-06 13:14:10 +0000 UTC]

Can this work in the english version of PMDE? OvO

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Nene-megurine In reply to ememdee-43 [2012-07-07 01:55:26 +0000 UTC]

It's impossible =/

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ememdee-43 In reply to Nene-megurine [2012-07-07 02:13:59 +0000 UTC]



GRAAA!!

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Fina-Nz21 [2012-07-06 03:27:52 +0000 UTC]

epic tutorial, its helpful

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Nene-megurine In reply to Fina-Nz21 [2012-07-07 01:55:10 +0000 UTC]

Thank you <33

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Alelokk [2012-07-04 22:56:39 +0000 UTC]

Cara, o PMDE novo salva em .obj, nao precisa tudo isso e-e

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Nene-megurine In reply to Alelokk [2012-07-04 23:01:26 +0000 UTC]

Oi? -qq
Γ‰ que eu aprendi assim, nΓ£o sei fazer mais fΓ‘cil -q

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Alelokk In reply to Nene-megurine [2012-07-04 23:16:10 +0000 UTC]

Pula a parte de tirar bones e physics, afinal, nΓ£o faz diferenΓ§a q

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Nene-megurine In reply to Alelokk [2012-07-04 23:17:25 +0000 UTC]

Ah ta, NÃO ACREDITO, NÃO FAZ? Que merda ;w; -q

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