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NeoSilverThorn — Facing Independence

#daz3d #dazstudio #iwar #neosilverthorn #sciencefiction #scifi #starship #independencewar #dreadnaughtcorvette
Published: 2015-11-22 07:16:46 +0000 UTC; Views: 793; Favourites: 14; Downloads: 18
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Description Dreadnaught class corvette, from the lesser-known spacesim I-War.  (Independence War here in the US.)  I always loved the two I-War games, ridiculously difficult controls in the original not withstanding.  Something about a Newtonian physics model in a space combat sim that's just great to place with; switch off your ship's inertial correction, flip head over tails and shoot whatever poor bastard is trying to tail you.

Pretty sure they're up for sale on GOG.com these days; might go buy 'em if you get a chance.

Model done by CAClark at Foundation3D; surface color job done by me.
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Comments: 9

Hunter2045 [2015-11-26 07:09:27 +0000 UTC]

Nice.

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NeoSilverThorn In reply to Hunter2045 [2015-11-26 07:36:05 +0000 UTC]

Thanks.

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markusglanzer [2015-11-23 12:55:34 +0000 UTC]

Awesome! But I don't remember the big pod/pylons being part of the original look - with the modular nature of the "Dreadnaughts" this is a nice adaptation tho.

I always found the "Bridge" on those funny as well - going all the way of having a quasi-newtonic flight system, only to have a "Spaceboat" deck layout and Trek like artificial gravity struck me as very odd at the time, but I suppose you can't go completely without media-SciFi tropes.

Now I'd like to see a rebel-version of the design

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NeoSilverThorn In reply to markusglanzer [2015-11-23 15:34:22 +0000 UTC]

The pylons were pretty much always there (rpggamer.org/shippics/dreadnau… official art will show).  But the bridge...yeah.  Star Trek's become so iconic that it's pretty much the go-to when people think "Ship's Bridge", so that's the trope they went with.

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markusglanzer In reply to NeoSilverThorn [2015-11-23 16:44:14 +0000 UTC]

It has been awfully long since I last played it.

You're right - it's so established, that any other configuration looks just wrong. It's pretty much a coconut-horse. 

Anyway, it's a neat example on how some things are getting reabsorbed into the media that inspired them.

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alex2015zp [2015-11-22 10:54:28 +0000 UTC]

One of the best space sims

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NeoSilverThorn In reply to alex2015zp [2015-11-22 15:24:11 +0000 UTC]

Yes, it was.  Certainly one of my favorites.

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Nhlaqgor [2015-11-22 08:51:16 +0000 UTC]

Those where good times!

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NeoSilverThorn In reply to Nhlaqgor [2015-11-22 15:24:22 +0000 UTC]

Yeah, they were.

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