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Published: 2013-11-21 04:45:22 +0000 UTC; Views: 990; Favourites: 13; Downloads: 11
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Description
This my mock-up of how a SNES version of The Legend of Zelda: A Link Between Worlds would look. Cool right?It's based on this screenshot: www.zeldadungeon.net/wp-contenβ¦
The Legend of Zelda: A Link Between Worlds Β© Nintendo, not me!
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Comments: 4
MetroidPeter [2016-07-10 09:42:22 +0000 UTC]
Heh, I especially enjoy how Link's head looks exactly identical to LTTP. Everything else, still very nice use of colors, but I'm a bit concerned about the resolution. Is the pixel resolution 256X224? Very good otherwise.
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Neoweegee In reply to MetroidPeter [2016-07-10 21:04:11 +0000 UTC]
Yep, I went with 256x224, the SNES resolution.
Though I didn't take into account the slight width change that SNES games do when shown on a TV(They're slightly wider), so it'd probably look a bit too wide there... And I wanted to make this look as authentic as I could make it! XD
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MetroidPeter In reply to Neoweegee [2016-07-23 04:02:41 +0000 UTC]
Well, whenever you take a screenshot of a SNES game running on an emulator, you get a screenshot that looks like this, but it does display differently like that on an old NTSC television.
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Neoweegee In reply to MetroidPeter [2016-07-25 00:05:12 +0000 UTC]
Yeah, that's why a lot of SNES games' sprites don't look as good as you'd probably remember them whenever you look at them on a sprite-sheet.
Β
Also, some emulators are capable of emulating the width change SNES games go through on a NTSC TV, and I know all of Nintendo's Virtual Console re-releases do it as well, so that's good.
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