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#castle #forest #game #mockup #nes #oldschool #platformer
Published: 2015-04-20 23:17:15 +0000 UTC; Views: 3186; Favourites: 77; Downloads: 19
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Description
Iβm using NES colour palette here, however, Iβm bending the rules when it comes to the number of colours and using five for most of the sprites instead of three.
12 colours in total.
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Comments: 13
HellionWings [2015-04-27 11:01:01 +0000 UTC]
I find this awesome for the same reason I loved Shovel Knight's style: It looks totally like NES graphics but without all the limitations. Great job!
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nerds2x2ever In reply to HellionWings [2015-04-27 23:20:59 +0000 UTC]
Iβve been playing Shovel Knight obsessively lately, hence the similar art style. I really hope there will be more of this type of NES+ games.
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HellionWings In reply to nerds2x2ever [2015-04-27 23:49:37 +0000 UTC]
It's an awesome game, and I really liked it's style. I think it's a great way of showing that you don't need a lot of colors or graphics to make something look nice
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nerds2x2ever In reply to HellionWings [2015-04-27 23:57:42 +0000 UTC]
Well, to be fair, NES palette has 64 colours, thatβs 63 more than in an average modern FPS that only has one colour β brown.
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HellionWings In reply to nerds2x2ever [2015-04-28 00:33:02 +0000 UTC]
That was clever haha. That's why I like Nintendo so much. They keep the bright colors that makes videogame feel like that, videogames. I like realism in some games but they're way too much nowadays, I love fantasy and Sci-fi haha
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nerds2x2ever In reply to HellionWings [2015-04-28 11:11:39 +0000 UTC]
Yeah, Iβll never understand why, having the ability to create completely different worlds and universes, a lot of developers choose to create an inferior imitation of real life instead.
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HellionWings In reply to nerds2x2ever [2015-04-28 19:19:11 +0000 UTC]
Indeed... but that's how things work and that's okay, I'll stay with the games I like
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addyk2003 [2015-04-21 09:54:53 +0000 UTC]
Very nicely done. Also rule bending goes further for image resolution and sprite size.
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