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NES--still-the-best — 8bit Voxel

Published: 2010-04-21 19:01:20 +0000 UTC; Views: 11344; Favourites: 84; Downloads: 1230
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Description Fourth version of this 3D SMB2 render; here's the other versions:

Straight vantage, dark sky --> [link]

Straight vantage, light sky --> [link]

Downward vantage, dark sky --> [link]
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Description: Princess Toadstool (aka Peach) in the middle of a 3-D modeled voxel scene that's based on the desert levels of the 8bit Nintendo game Super Mario Bros 2. Some Cobrats, a Panser, and two Pokeys round out the enemies from the video game featured in this render. POW block ftw.
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Comments: 6

leighautumn [2012-09-10 14:28:33 +0000 UTC]

Love this!

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MetalLord18 [2012-03-31 15:30:42 +0000 UTC]

this looks really cool, good job

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Johnshi [2010-07-09 17:14:46 +0000 UTC]

If the rumor of old console games remakes for the 3DS is true, then expect to view them at maximum level with the depth slider!

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bakkeby [2010-04-21 19:46:55 +0000 UTC]

Why do you actually have two version, one with dark and one with light sky? Why not just take the background you like best and stick with it?

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NES--still-the-best In reply to bakkeby [2010-04-29 06:22:20 +0000 UTC]

I did both the 'night' and 'day' renders because the desert levels in SMB2 have the two different colored skies. Sorry, I should have put that somewhere in the description.

I personally have no strong preference between the two skies, but I figured that some people might like the royal blue over the powder blue, and others vice versa, so why not give the option to choose between both representations?

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bakkeby In reply to NES--still-the-best [2010-04-29 20:35:35 +0000 UTC]

It is a good point. I wouldn't have thought though that someone would notice that there could be two versions. You are true to the colours and it is a rather strong trait that you have, the same way you are a perfectionist with an anal obsession of getting every pixel right (I know, I am there too ).

Your 3D Nintendo series is really awesome and I am a huge fan. The Ice Hockey one is brilliant for example, but while you are being creative in visualising and implementing the 3D interpretation of these old NES graphics you are still taking something which already there and transforming it. What I am actually trying to say is that I'd very much like to see your own imagination in play where you show a 3D NES graphics image featuring the most fantastic Nintendo game you wish existed at the time.

Sorry, just rambling

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