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Published: 2010-05-23 00:14:00 +0000 UTC; Views: 32827; Favourites: 291; Downloads: 2471
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Description
Since today marks Pac-Man's 30th anniversary, I thought it would be a suitable day to finally submit this 3D Ms Pac Man render that I finished a while back. I originally shied away from the idea of making this at all, since there are already plenty of 3D versions of the Pac Man games that've been made throughout the years. I modeled this voxel render up anyway, for whatever reason, and ended up liking the way it turned out.I've always preferred Ms. Pac-Man to Pac-Man, as the majority of people seem to. I think this is my first 3-D render that isn't native to the 8-bit NES version of any game; this is modeled completely accurate to Level 1 of the Namco / Midway Arcade version of the game, instead of any of the inferior home console versions (the Tengen Nintendo game was close, & easily the best 8bit home console verison).
I have several alternate color versions of this render that I'll be putting in my scraps section. If anyone wants a version with a color scheme featuring their favorite colors, just let me know, and I can try making you a custom wallpaper. If you want purple and green ghosts, completely different colored walls, pellets, and/or borders, etc.
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Comments: 75
NES--still-the-best In reply to Oktanas [2010-05-31 20:33:55 +0000 UTC]
Thank you for thinking so.
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NES--still-the-best In reply to Emerald-Wolf13 [2010-05-31 20:45:38 +0000 UTC]
Yep, it's built with blocks in a similar manner...just that they're digital blocks, since digital ones are the only ones that I can afford.
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Emerald-Wolf13 In reply to NES--still-the-best [2010-06-02 23:35:40 +0000 UTC]
I wish I could wrap my brain around using Blender to get results like that. My problem with more 3D modelling software is that it doesn't work like 3D drafting software. I like being able to easily use absolute and vector coordinates to move things around, and much 3D software (Blender and SketchUp in particular since I've tried both) isn't as intuitive...
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NES--still-the-best In reply to Emerald-Wolf13 [2010-06-03 18:17:11 +0000 UTC]
Apologies in advance for the ridiculous length of this reply. It's kind of an open letter reply to everyone who asks the "How do you make these things?" question.
You should definitely give Bryce5 a try, it's solely what program I use and it works just like you're saying with plotting on an absolute coordinate. I just make every cube 1x1x1 in size, hit control+D to duplicate the cube, then move the cube one increment (one whole number's value) over on the x,y,or z axis from the previous cube that it was copied from. Simply repeat that simple process over and over, and that's a good portion of all there is to voxel modeling with Bryce.
Truthfully, as much as I've seen so many people rave on & on about Blender, it has to be one of the least user-friendly and most difficult and convoluted modeling program out there. Modeling is such a cinch with Bryce; everything is laid out in a simple, clear, and linear fashion, unlike Blender. I couldn't honestly model jack shit with Blender; I've tried, and I find Blender (and most other major modeling programs) to be a joke in comparison. Even navigating through the rendering options and the rendering quality is best with Bryce (up to 256 ray-per-pixel anti-aliasing).
I've heard Bryce5 is freeware now, so it'll cost you nothing to obtain a copy. If you do try it out and run into any roadblocks, I'd be happy to help you out. Grouping to form an object, color family assigning, , sky/shadow options, etc., are so much easier in Bryce. One of these days I need to make a complete tutorial on how to do voxel modeling on Bryce; people wouldn't believe how easy the plotting cubes process actually is with this program. I had absolutely no previous experience, and I absolutely hit the ground running with Bryce. If I hadn't fortuitously come across it, I would have never made any of these renders, because I sure as hell wouldn't have been able to figure out any of those other convoluted modeling programs.
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Emerald-Wolf13 In reply to NES--still-the-best [2010-06-05 00:22:51 +0000 UTC]
Thank you for the pointer. Apparently the Bryce offer expired, but they've got Daz Studio on the same deal.
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NES--still-the-best In reply to PaperMatt202 [2010-05-31 20:44:12 +0000 UTC]
Hey, don't let her man hear you say that...he has a short fuse.
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PaperMatt202 In reply to NES--still-the-best [2010-06-02 00:35:20 +0000 UTC]
Oh I think he already knows... if you know what I mean...
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NES--still-the-best In reply to klydekiss [2010-05-31 20:34:19 +0000 UTC]
Thank you for the compliment; happy that you think so.
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OzzieAstaroth [2010-05-23 01:01:03 +0000 UTC]
Oh wow, sweet! ^^ I'd rather play a game like this than some of those other attempts to "modernize" Pac-Man.
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NES--still-the-best In reply to OzzieAstaroth [2010-05-31 20:40:52 +0000 UTC]
Thank you. It wouldn't be too difficult for someone out there that is code savvy to make this a playable remake rom, I imagine. It's pixel-for-pixel exact, just in 3 dimensions.
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OzzieAstaroth In reply to NES--still-the-best [2010-05-31 23:57:05 +0000 UTC]
Well, they did it in 3D Dot Game Heroes, so I think others should follow suit. I just love the pixelated 3D look.
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DoctorEvil06 In reply to ??? [2010-05-23 00:36:16 +0000 UTC]
I also prefered this over the original. Her faster speed and four mazes won me over. Awesome job on this
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NES--still-the-best In reply to DoctorEvil06 [2010-05-31 20:42:16 +0000 UTC]
Thank you. Ms. Pac-Man's ghosts also had better AI.
👍: 0 ⏩: 1
DoctorEvil06 In reply to NES--still-the-best [2010-05-31 21:06:37 +0000 UTC]
that's hard to notice when she's moving full speed.
And you're welcome
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Kyuubi840 In reply to ??? [2010-05-23 00:19:53 +0000 UTC]
Yay, glorious 3D Ms Pac-Man!
Great job!
👍: 0 ⏩: 1
NES--still-the-best In reply to Kyuubi840 [2010-05-31 20:42:42 +0000 UTC]
Thank you; I'm happy that you like this.
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