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Published: 2010-01-03 14:24:00 +0000 UTC; Views: 3055; Favourites: 105; Downloads: 95
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Description
First PokΓ©mon thing in over three months.What if Treecko had been introduced in the 2nd generation of PokΓ©mon games, Gold, Silver and Crystal?
I'd love to make more, but I find 8-bit difficult to work in. We'll see.
EDIT: Thanks to tSR I got some great tips and managed to get it to look a lot better. I guess the RSE reference picture was better than DPPt, after all.
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Comments: 14
Tarak0na [2017-12-23 23:23:20 +0000 UTC]
Where can I find the sprites used in the sparkles on the shiny animation? I've been needing to know for a while.
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Neslug In reply to Tarak0na [2018-01-07 19:22:10 +0000 UTC]
Have you tried The Spriters Resource? I actually ripped the sparkle effect myself and submitted it there.
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bipolararchie [2013-10-30 03:10:33 +0000 UTC]
May I use this sprite in a game I'm making? I will credit you c:
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Neslug In reply to bipolararchie [2013-11-02 12:01:15 +0000 UTC]
As long as credit is given, I guess it's alright.
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SceptileLuvr [2011-08-08 23:34:53 +0000 UTC]
awesome drawing!!! i made an upper Gen. form of sceptile!
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T-R-L [2010-01-13 13:07:57 +0000 UTC]
Totally awesome! I loved these games so much. It's amazing how good this looks with so few colors.
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roketto-neko [2010-01-04 08:58:47 +0000 UTC]
I like the "old school" quality apply to Treecko. (Myself I am a huge Gold and Silver fan...) if pokemon was to start over....this would been nice addition to the old 8 bit game.XD
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BynineB [2010-01-03 20:24:18 +0000 UTC]
That's awesome! Exactly what a Treeko would look like in GSC!
It is a little big, though.
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Neslug In reply to BynineB [2010-01-03 20:34:36 +0000 UTC]
Most sprites were pretty big in GSC, but I'll admit it's a little too big. I'm used to making sprites bigger than this.
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KamDunbar [2010-01-03 14:29:33 +0000 UTC]
I love this type of stuff pfff
I never was a fan of Treecko, but you nailed the GSC style.
Faved.
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Neslug In reply to KamDunbar [2010-01-03 14:42:56 +0000 UTC]
Thanks. It was really hard to make this, as I had to shrink my lineart quite a bit to fit into the 56x56 limit.
Also oddly, even small PokΓ©mon used to have pretty big sprites in the old games, some even bigger than in the current 4th generation (and it allows higher-resolution sprites mind you). I guess that's a part of the nostalgia of the old sprites, today.
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