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#dazstudio #iray
Published: 2017-08-19 01:43:54 +0000 UTC; Views: 246; Favourites: 0; Downloads: 3
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Description
A slight texture issue combining DeadBlade with System 46Related content
Comments: 9
DAVEYABBO [2017-08-19 23:11:15 +0000 UTC]
The ears seem ok...are they ok? I've been out and about today but will have a look tomorrow....leave it with me and I'll see if I can do any better my end..
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Neurohacker In reply to DAVEYABBO [2017-08-20 04:45:19 +0000 UTC]
Hey, no worries. It is not a tier I priority, I was just sending along something I noticed and was not sure if you were aware.
The ears are about the same, grey patches. I checked the textures on each of the areas and they were present in the surface tab, I even tried to push the texture to the model again to no avail. Each piece has the texture map enabled in the surface tab it is just that they do not show up on the model. The odd thing, if I hide the geoshell, everything shows up fine. If you cannot duplicate the issue, I may try to uninstall and reinstall the assets. Thanks for taking a look at this, and for watching.
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DAVEYABBO In reply to Neurohacker [2017-08-20 09:57:47 +0000 UTC]
sorted....right...if you select the Geometry shell...then under Parameters select the 'Shell'...you'll see a list of properties that you can turn on or off....scroll down to 'lips gone' and 'nostrils gone' they should be showing as 'On'...TURN THEM BOTH OFF!! that's worked for me this end..
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Neurohacker In reply to DAVEYABBO [2017-08-20 22:08:55 +0000 UTC]
Fantastic! Thanks so much. About the ears, is it possible to show them with DeadBlade or does the Geoshell default to the underlying model? I should have used a different color than white for the example as the ear patch shows as light grey. With any of the other colors it will show up quite clearly or, if turned off, a hole through the head appears.
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DAVEYABBO In reply to Neurohacker [2017-08-20 22:20:21 +0000 UTC]
do you mean you want the ears to look the same texture as the geo shell suit? because they a grafts they have their own map....if it was me i'd just bring the ear map into whatever image editing program you use along with a geo shell map of the colour you want to change them to...then use a clone brush...you'll get it fairly close that way..
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Neurohacker In reply to DAVEYABBO [2017-08-20 23:17:30 +0000 UTC]
Okay, that's probably the easiest way to clean the she'll up but can you bring the ear sculpt back even though DB doesn't have ears? Sorry for the massive Q&A.
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DAVEYABBO In reply to Neurohacker [2017-08-20 23:26:33 +0000 UTC]
right i just deleted the db ears....then normal ears should appear...if you then select gen3 figure...navigate to System 46 folder that contains the Wearable Called System 46 Half Human Additive...i now have system 46 morphed ears...you don't pick them up much on a sub lvl of 2 or lower...i tend to use a sub lvl 3... give that a whirl!
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Neurohacker In reply to DAVEYABBO [2017-08-21 00:32:28 +0000 UTC]
Ahhh!!! Dude, you rock! Thanks so much. Now I understand how the Geoshells work. So much work went into both of these and I can only imagine the hours each took, let alone the frustration to get them where you wanted them. I truly appreciate your time to help me to get it working.
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DAVEYABBO In reply to Neurohacker [2017-08-21 00:45:00 +0000 UTC]
you're welcome mate..and don't worry about giving me a shout if you ever get stuck... i didn't know you could do it until you asked the question and i had a go! still learning..
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