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Published: 2019-12-15 05:03:16 +0000 UTC; Views: 2195; Favourites: 57; Downloads: 46
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Yep, a subclass of the Ursa Major class.
Secondary hull is moved forward 10 metres and moved up 2.8 metres -- 1 deck.
And like Whiskey Tango Foxtrot, it has an upside down shuttle bay with one that's right side up:
www.deviantart.com/newdivide17…
Speaking of shuttle bays, the 2 shuttle bays on the primary hull are now extended hydroponics -- even though this ship's primary food source are bio-reactors and food synthesizers. Figure more genetic diversity for extended missions, or for making mass amounts of ketchup to make the kelp and the seaweed in the bio-reactors more tolerable if the food synthesizers go down for extended periods.
And if they thought of putting bio-reactors on Voyager, A. Replicators that converts the biomass into food still needs power, B. would you want to try to eat it without tonnes of ketchup? C. not everyone on Voyager can handle the biomass from the reactors.
The lower saucer is more like Constellation 3.0 to get a more grand looking recreation deck that also doubles as the botanical garden without interfering with hydroponics:
www.deviantart.com/newdivide17…
A last minute addition, a forward observation room above the deflector. On a Constitution class, that would be auxiliary control to coincide with the Star Trek: Continues series finale episode, "To Boldly Go."
But since the engineering hull is primarily warp core, fuel, deflector, cargo and shuttles, there is no real need for auxiliary control being there. Navigation control room?
Speaking of warp cores, the warp core here would be more like the Enterprise's warp core from Star Trek Into Darkness with the National Ignition Facility.
From the Short Trek episode, Ask Not, it was a well played episode, but I found the Enterprise's engine room was a real let down. It felt out of place, and I would have preferred either the Star Trek Into Darkness engine room, or a CG set with the same layout as TOS -- but upgraded to Discovery standards -- with the inside of the STID warp core behind the mesh. Where we are looking inside the reaction chamber with uber tinted windows and reminiscent of this image:
www.deviantart.com/newdivide17…
I can understand budget and practicality wise why they couldn't use the National Ignition Facility, and not sure if the new merger would have allowed taking scenes from Star Trek Into Darkness and composite Anson Mount and Amrit Kaur into the scene -- let alone somehow removing Chris Pine and Simon Pegg from the scene.
Moving on, I removed the upper deflector dishes and replaced them with a more complicated looking sensor array. Basically long range sensor dishes with scaled up lateral sensor units inside a shortened impulse drive unit. Gave it complexity without overdoing the greebles.
Even CG uses kitbashing.
And this is the bridge if you're wondering:
www.deviantart.com/newdivide17…
Just going to remove some of the overhead beams and I might make it available in 3DS later.
And after goofing up on the nacelle running lights on Not JJ's Enterprise, I'm making sure this ship is ready for submission.
I decided to not include a name or registry meshes for the hulls, so you can make your own.
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Comments: 11
FactionParadox [2019-12-15 11:56:54 +0000 UTC]
A ship this heavy should have a third engine to give her that extra oomf.
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NewDivide1701 In reply to FactionParadox [2019-12-15 14:59:50 +0000 UTC]
And I was watching a video from EC Henry where he determined the Miranda class was bigger than the Enterprise class -- Constitution refit:
youtu.be/iRSDSJexMEA
The hydroponic pods are from a Constitution engineering hull at 3/4 scale, less than half the volume. So 2 gives it an equal volume, add a full size engineering hull, so an upgrade to the impulse system would be more of a requirement.
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FactionParadox In reply to NewDivide1701 [2019-12-16 17:35:12 +0000 UTC]
A ship with its own hydroponics pod(s) would seem to more prepared for a long deep space mission that would mean a long while between checking in at a space dock or space station. Voyager was unintentionally lost some 75 light years from home and they created a hydroponics area on the ship as they realized that by using the food replicators all the time would drain power from other more important systems. Voyager (Intrepid-class) was NOT designed for long-term missions without regular check-ins at a starbase. A ship the size of Voyager (a max crew of about 150 at most) would be best sent on missions no more than six months between regular docking with a space station for restocking supplies and engineering reviews to make sure all is well with the ship's structural integrity. Voyager had been screwed essentially by being so far from home and from a station or starbase. The original ENTERPRISE from TOS was on a five-year mission yet they managed to stay within Federation space when the scripts called for it, LOL. Seems to me a ship on a five-year mission would be designed to spend five or more years in deep space with no space station or space dock in sight as everything was uncharted space. Even on TNG, they were on a continuing mission to explore yet they managed to return to Earth when the script called for it.
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NewDivide1701 In reply to FactionParadox [2019-12-17 04:19:56 +0000 UTC]
I still see the Ursa Minor's primary food source coming from bio-reactors where kelp, seaweed and other fast growing plants that eat CO2 like candy. In fact when I did that research into whether Babylon 5 was big enough to feed a quarter million humans and aliens, I remembered a book called Strange Stories and Amazing Facts where it said that seaweed can grow as much as a foot a day. Digressing, we know protein resequencers were around as early as 2151 since they were standard equipment on the old NX-01 Enterprise, and they would convert seaweed into whatever they wanted. And I see food synthesizers doing the same thing that deconstructs the fast growing kelp and reconstituting it into food.
And listen to Bones gripe about reconstituted food from Arena.
Anyways it's not just the replicators draining the ship's energy reserves, but also replicators can go down like on the second episode of Voyager, Parallax. And they said the emergency rations are not going to hold out much longer.
But I was also thinking that with Voyager, they were only planning on a simple trip to find Chakotay and his ship in the badlands, and wouldn't need things that a ship would normally would need like a counselor. My guess is since the ship wasn't expected to be 70,000 light years from the Federation, it wasn't deemed necessary to have everything they would normally need. Like the spare warp core that's on the MSD, the previously mentioned counselor, and quite possibly bio-reactors that can generate edible biomass that can be converted by the replicators.
They were probably going to be installed on Tuesday.
EC Henry did a video showing how big the Galaxy class is in comparison to the 1012 crew members, and holy moly:
www.youtube.com/watch?v=Lwx5uB…
And to retcon the Enterprise-D, I would easily say the inner sections of say decks 6-9 are devoted to hydroponics on top of the bio-reactors. And that they may have decent size playgrounds or parks in some of the other sections as well -- say the size of the TMP Enterprise's shuttle bay and cargo complex, say 8 or 10 of them. Where the shuttle bay itself is the park/playground, the hanger deck is the mess hall, the cargo area is another botanical garden.
Doing comparisons at the 7:00 mark on the video.
But I can see a lot of that room devoted to regular hydroponics along with the water recycling and storage -- that may or may not be as industrialized as when Scotty went for his unexpected swim, storage containers for oxygen, carbon dioxide and water, fuel, power cells, etc. There are all the gyms, 20 transporters, holodecks, schools, nurseries and day cares, science labs -- and that's just in the saucer section. We already saw stellar cartography.
But, yeah. Heavy use of hydroponics for real food along with bio-reactors and replicators that provide the primary food sources.
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FactionParadox In reply to NewDivide1701 [2019-12-17 21:06:21 +0000 UTC]
I enjoyed reading your response.
Please forgive my ignorance, but what exactly is a 'Bio-reactor"?!
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NewDivide1701 In reply to FactionParadox [2019-12-17 23:48:46 +0000 UTC]
Basically it's like an incubator where it has an atmosphere and so forth to make organisms grow.
"The main function of a properly designedbioreactor is to provide a controlled environment to achieve optimal growth and/or product formation in the particular cell system employed."
Figure something like that and you can grow biomass for the food synthesizers.
Besides, I like the name.
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FactionParadox In reply to NewDivide1701 [2019-12-17 23:59:16 +0000 UTC]
Cool. Fair enough. You like the name and it could be the name of a retro-1980s heavy metal band. Bioreactor.
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ubernoner [2019-12-15 10:24:07 +0000 UTC]
Given the pair of triple torpedo launchers and the clearly common modules, this ship gives the feel of something either during or just after the Four Years War as a part of some wartime crash building program. Losses to the Klingons, coupled with the cost and complexity of construction for both the Area and Constitution classes required a simpler, more direct weapons system; the Ursa Minor Guided Missile/torpedo Cruiser, meant to serve as a fire support and force projection platform with smaller, more agile maneuver units of frigates and destroyers.
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NewDivide1701 In reply to ubernoner [2019-12-15 14:56:33 +0000 UTC]
Interesting premise, but those are actually heavy sensor arrays for star mapping making the ship a mobile observatory.
And it was built after a Klingon war.
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