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NintyRaccoon — XNALara error message

#errormessage #xnalaraxps
Published: 2018-05-05 09:29:22 +0000 UTC; Views: 1807; Favourites: 0; Downloads: 0
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Description To all of you who use XNALara Posing Studio 11.8: I got this error message after I changed a couple of textures and resized them to a model, and tried to reload the scene for Tracy Kumiko for XNALara where the model was featured.

Does anyone of you know why this happens? And what does the error message actually mean for a non-tech savy person like me?

(Yes, I manipulated the image a bit since I had to translate some words to English).
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Comments: 5

XnaFreak [2018-11-09 07:43:33 +0000 UTC]

I know, I am too late for this party, but I love to solve computer program puzzle.

Technical, it looks like this issue: github.com/FNA-XNA/FNA/issues/…
The error message is called "stack trace". You have it read from the last line to the first line, to put it in the correct time arrangement

"non-tech" it means (perhaps): "Do not cut the branch you are sitting on."

Illustrate it like this (running in a endless loop):
1) On a random place on your hard drive is a image file.
2) XPS load the data (content) from this place on your hard drive into to memory (RAM), organized as a "texture" structure; with the address of the image file as a pointer reference.
3) The RAM is limited. The app can discard the data inside this "structure" everytime if the app needs the memory for something else.
4) But even if you do nothing (Windows Game Host . Application Idle),  on the time the app will render (Draw) the image to your screen (60 times/frames per second), the app must be reload the data (content).
5) To reload the texture data, the app just copy the data from the original place on you hard drive (pointer reference) into the structure from the memory.
6) Exactly during the period of copying the data, the data is changed. thats why your error message show "Unsafe Native Method". The developer know it is unsafe and this event can fails ("raise condition"). The error message is part of the "framework Xna by Microsoft" at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
7) Now, the first part of the image data do not match the ending part of the data.
8) Result: A previous Draw call threw an unhandled exception

Why I have written "it means perhaps"?
to crack such a issue, and solve the BUG, a developer needs more informations, like "you have a multi screen system?" 
The XPS developer has asked for at least this 5 information: Bug Reports on any XPS version

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NintyRaccoon In reply to XnaFreak [2018-12-14 14:36:26 +0000 UTC]

Thanks for the thorough explanation. It sure makes it easier to understand from a non-tech viewpoint.

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TexPool [2018-05-05 11:44:45 +0000 UTC]

maybe you changed the name of some texture files or deleted one accidently ?

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NintyRaccoon In reply to TexPool [2018-05-05 22:04:37 +0000 UTC]

Well... I didn't delete the original texture files. I saved them with another name and afterwards I put the new textures with the exact same original name in the folder.

The difference is that I've made a "resized" version of the model before (in order for it to be able to load with the other models). I deleted it and created a new one based on the updated textures. In theory it shouldn't affect the result since it's the same files but with revised colors.

What makes it even strange is that XPS several times claimed it couldn't find LEMOnz07's Stan Lee-model when I didn't do anything to it.

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TexPool In reply to NintyRaccoon [2018-05-05 22:07:06 +0000 UTC]

hmm, strange indeed :/

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