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#gojira #sprites #godzilla2000 #grandking #miregodzilla
Published: 2017-05-23 17:23:27 +0000 UTC; Views: 1853; Favourites: 23; Downloads: 12
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Description
Here are more attempts at trying to make sprites using non conventional methods of applying pixel art. Its clear that the more high resolution/high definition a picture is, the more easier it is to convert it into pixel art, specially if zooming out or scaling it down would keep the majority of the details intact (Those very details end up becoming pixels and thus no distortion really occurs). Case in point, the Grand King on this showcase. It was made with a very high resolution picture available on the internet, and it looks pretty good. Godzilla 2000 on the other hand needed much more, as his texture is quite low resolution and MMD's lighting optics are not that great. Perhaps if someone was to make a high resolution texture of G2000 (perticularly on areas like the tail and legs) It would come out looking much better when zoomed out and made into a sprite image.Credits to Kaxblastard, Phamser and MMD Charizard for the G2000 mmd model.
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Comments: 6
SpaceG92 [2017-05-28 08:30:22 +0000 UTC]
Totally forgot to comment on this, lol. I was thinking about bit crunching models into sprites for a while now, totally forgot lol.
Just edit the color palette down from 42 to like 6-8
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NobleSpecter In reply to SpaceG92 [2017-05-28 22:55:44 +0000 UTC]
Average KD character comes with 20 colors. I'll keep 30-42, as long as it matches the style and not too much detail is lost. Once again, with high resolutions, it would probably be easier to reduce more colors.
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SpaceG92 In reply to NobleSpecter [2017-05-29 00:21:52 +0000 UTC]
Er- what I meant to say, 6-8 for the primary color. No need for a color depth of 28 for the primary skin color. Sure, it holds great detail, but you kinda lose that feel.
To each their own for sure.
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