HOME | DD

Noone102000 β€” My Complete 3D Workflow

Published: 2017-08-12 01:38:32 +0000 UTC; Views: 24124; Favourites: 112; Downloads: 606
Redirect to original
Description


For the benefit of my watchers that enjoy 3D modeling and in order to get your ideas / suggestions in this tutorial I will be sharing the software I use in my workflow.


First of all, I model props with Lightwave Modeler (www.newtek.com/lightwave ). I think this is a great software for solid (i.e. non organic) modeling.


For any organic modeling I use Pixologic ZBrush (pixologic.com ). This is a very powerful software, though a little complex to use. It allows also the posing of hairs and adjustments to clothing when necessary.


For the UV maps, I use Headus UV Layout (www.uvlayout.com ). Though functional, I am not too satisfied with this software. The UI is quite simplistic and not very intuitive . I have been looking for a better software for this step, but so far I have not found any. Simply Layout or ZBrush can also build UV maps, but I do not find them too functional for this step of the workflow. If you have any suggestion for this step, it would be much appreciated.


For the texturing I have discovered not long ago Allegorithmic Surface Painter (www.allegorithmic.com/products… ). I am still learning this program, but so far I am quite impressed by its potential.


I am also starting to model my own clothing and make some dynamic clothing simulation with Marvelous Designer (www.marvelousdesigner.com ). Still learning this software too. It seems to be quite useful, though it requires a little of practice to understand the way to work with it.


Posing and rendering is with Daz Studio (www.Daz3d.com). My prop library is built with it and the characters I use are base on the Genesis technology. I render with the photorealistic Iray render engine. I have been working first with Poser but moved to Daz Studio a couple of years ago. I find it more intuitive and easy to use. And I like the Iray engine.


Finally I normally apply some light postwork. To do so I am working with Adobe Photoshop (www.adobe.com ). As known, this is quite a powerful and widely used software.


I have been looking for applications or Photoshop plugins to make a more drawing / artwork look and feel to the render, but I have not yet found any that make me completely satisfied. I use the NIK Collection plugin for some nice effect.


That's pretty much it ... I hope that you find this tutorial useful and informative. I would appreciate to know your workflow and any suggestion on different / better software - particularly as said for the UV mapping step - would be much appreciated.


Thanks!



Related content
Comments: 14

Kervala [2020-08-11 08:48:23 +0000 UTC]

πŸ‘: 0 ⏩: 0

FixPixArt [2018-09-25 23:07:16 +0000 UTC]

Have you tried Hexagon? I heard it's pretty easy to use, I bought it but never had time to learn how to use it yet.

πŸ‘: 0 ⏩: 1

Noone102000 In reply to FixPixArt [2018-09-26 02:17:29 +0000 UTC]

I have started modeling with Hexagon … I found it quite unstable and causing a lot of crashes ...

πŸ‘: 0 ⏩: 0

sv452 [2018-06-18 11:29:49 +0000 UTC]

this is most helpful

keen to get into modeling again. used Poser a lot so keen to give DAZ a bash.


lightwave is located here now: www.lightwave3d.com/

πŸ‘: 0 ⏩: 0

merctime [2018-05-20 18:48:22 +0000 UTC]

Geez man!Β  One day I'll be able to do all these things... Struggling to learn Daz by itself is enough for a n00b like me though xDΒ  You do great work!Β  Thank you for this information.Β 

πŸ‘: 0 ⏩: 1

Noone102000 In reply to merctime [2018-05-21 01:53:46 +0000 UTC]

It takes a little patience ... but you can get there.

πŸ‘: 0 ⏩: 0

mute-dot-txt [2017-09-19 20:35:46 +0000 UTC]

This is great info, thank you for sharing.Β  I plan to put together a few of my own works once I get some time and seeing your excellent output is very inspiring.

I'm fairly solid with general modelling/texturing workflows however I've never really sat down and taken a look at the Daz Studio part of things.Β  I would probably render elsewhere but to create and work on a character it sounds like that's the best route to take.Β  Any decent starter resources that spring to mind?

πŸ‘: 0 ⏩: 1

Noone102000 In reply to mute-dot-txt [2017-09-20 01:51:01 +0000 UTC]

Thanks. I am glad that you like my art. I think that Daz Studio website (www.daz3d.com/home ) has some starter training video. They should be good to get the basics of how it works. Also there are many youtube video that people have posted.

The Daz store have a number of more advanced tutorials that can be purchased. I have taken some of them - and found them useful. It will depend on the topic that you want to become more expert on.

Hope that helps. Happy rendering!

πŸ‘: 0 ⏩: 0

CecieSinclair [2017-08-12 12:05:50 +0000 UTC]

Wow. Β I'm impressed. Β Thanks for sharing.

πŸ‘: 0 ⏩: 1

Noone102000 In reply to CecieSinclair [2017-08-12 21:34:15 +0000 UTC]

You are welcome!

πŸ‘: 0 ⏩: 0

KristinF [2017-08-12 09:59:16 +0000 UTC]

Fascinating, thanks for the info x

πŸ‘: 0 ⏩: 1

Noone102000 In reply to KristinF [2017-08-12 21:34:27 +0000 UTC]

You are welcome!

πŸ‘: 0 ⏩: 0

Laspe [2017-08-12 02:03:46 +0000 UTC]

Interesting. Thank you for sharing!

πŸ‘: 0 ⏩: 1

Noone102000 In reply to Laspe [2017-08-12 21:34:40 +0000 UTC]

You are welcome. Glad that you found it interesting

πŸ‘: 0 ⏩: 0