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Nordenx — Battle Mechs 2

Published: 2006-09-25 05:27:03 +0000 UTC; Views: 13266; Favourites: 29; Downloads: 455
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Description 2nd installment - showing the variants (quadruped, tri-ped, bi-ped, and different weapon systems configurations).

These are 3D Renders of Battle Mech Systems for a futuristic game (project status: on hold)

Since it is for a game, the model is low-poly and the texture is not high-res.

I used Photoshop to create the textures and modeled & rendered in 3DSMax.
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Comments: 25

MassPump [2009-03-14 20:43:11 +0000 UTC]

I like the top three

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malopena [2008-03-26 10:30:51 +0000 UTC]

Galing! parang armored core.

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himegoto123 [2008-02-02 11:28:35 +0000 UTC]

uh, cool~ but it reminds me of armored core... cool nonetheless~

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Datu-Tamasier [2007-11-06 06:38:06 +0000 UTC]

cool!!!

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nigellus [2007-10-28 17:06:13 +0000 UTC]

Mukhang AC yung nasa itaas.

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Gwatsinanggo [2007-09-18 00:00:08 +0000 UTC]

reminds me of armored core

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Nordenx In reply to Gwatsinanggo [2007-09-18 19:02:34 +0000 UTC]

I love that game! Also love Mechwarriors.

These are influenced by many popular Mechs.

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coalwerx [2007-09-05 07:35:42 +0000 UTC]

Ang galing mo kuya!! astig!! you rule!!!

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Nordenx In reply to coalwerx [2007-09-05 16:53:53 +0000 UTC]

Maraming Salamat!

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xenithe [2007-02-28 17:27:11 +0000 UTC]

i like the idea of the triped, can't get a good look of it though

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anchan [2007-02-03 01:39:28 +0000 UTC]

astig tlga quadruped designs

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Nordenx In reply to anchan [2007-02-04 18:14:50 +0000 UTC]

salamat!

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Lotus-wolf [2006-10-20 05:30:22 +0000 UTC]

how do you make 3-d art? Is is binary? C++, or do I get lucky and there's a program? I mean... that's freakin amazing! I want to be able to do something better than my 14 year old freind who started colledge when he was 11.

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Nordenx In reply to Lotus-wolf [2006-10-20 09:32:10 +0000 UTC]

I use 3D Studio Max (3DSMax) to create the 3D models and Adobe Photoshop to create the textures as well as touch up the final render.

However, 3DSMax cost more than a thousand dollars for a legal copy. Maya and Bryce as well as Poser and DAZ are also popular software (they also are as expensive as Max). These are top of the line software that are used for videogame development, architecture, engineering, and animation, etc.

But there are many other programs (3D software) out there that are affordable (like Milkshape and Blender) and are almost as powerful as Maya and Max.

Blender (Free & Open Source): [link]
Milkshape (Shareware): [link]

I have to warn you though, there is a very steep learning curve to all 3D modeling and rendering software. Good luck & have fun.

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Lotus-wolf In reply to Nordenx [2006-10-20 14:16:34 +0000 UTC]

I think I will just get my friend to "aquire" one of those programs for me. I have enough money but I don't feel like spending over 1000 dollars on only software. I think I could get some help from the same friend too. he is after all a 14 year old gamer i colledge. Plus if I baught one of those programs I would not use it for animating, only still pictures, which would only use about half the software im guessing.

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zk306 [2006-10-02 00:53:01 +0000 UTC]

nice. reminds me of alot of armored core. i miss playing that game ~.~

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Nordenx In reply to zk306 [2006-10-20 09:17:07 +0000 UTC]

Thanks! I love that game too.

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PintoTheDestroyer [2006-09-29 06:22:56 +0000 UTC]

I'm in love. Awsome work

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Nordenx In reply to PintoTheDestroyer [2006-09-29 06:57:51 +0000 UTC]

Thank you!

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louman84 [2006-09-28 07:21:53 +0000 UTC]

damn.. that's really nice... your mechs rock. i do 3d modeling too.. just a beginner tho (still going to school). another thing we have in common.. haha..

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kapitolo13 [2006-09-28 00:04:59 +0000 UTC]

hoy nords gawa mo to? hayup pakshet lufet!!![link]
Wow!

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Nordenx In reply to kapitolo13 [2006-09-28 01:11:20 +0000 UTC]

LOL! Oo a! Salamat, P're!

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karichristensen [2006-09-27 17:03:44 +0000 UTC]

cool mechs- the spidery guy on top is very cool!

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Nordenx In reply to karichristensen [2006-09-27 17:24:34 +0000 UTC]

Thanks! Your gallery of illustrations are wonderful as well.

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karichristensen In reply to Nordenx [2006-09-27 17:34:14 +0000 UTC]

Thank you

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