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Norsehound — Myopia WIP Map

Published: 2009-04-21 06:07:41 +0000 UTC; Views: 4350; Favourites: 42; Downloads: 20
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Description Work-in-Progress image of the map for my senior project, Myopia.

So far the planet is called "Myopia" also.

"Myopia" game (C) Michael Ptak 2009
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Comments: 19

SimsDoc [2012-04-29 11:42:00 +0000 UTC]

Lovely.

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Worgen [2009-06-29 05:32:58 +0000 UTC]

Any chance you could upload a 1024 x 768 version? It's hard to make out some of the details.

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Norsehound In reply to Worgen [2009-06-29 05:44:20 +0000 UTC]

I don't want people copying the map

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Worgen In reply to Norsehound [2009-06-29 05:58:16 +0000 UTC]

Ah, fair enough.

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inc0ngruity [2009-06-12 11:25:23 +0000 UTC]

How did you draw the continents?

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Norsehound In reply to inc0ngruity [2009-06-12 18:29:37 +0000 UTC]

CS2's illustrator came with LiveTrace.

I used Fractal Terrains (By ProFantasy software: [link] ) to generate a world randomly. I set the continents and such, used LiveTrace (Black and white) to outline the continents and the sea. Changed the colors, and there ya go.

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TorisLaCroix [2009-05-13 14:03:31 +0000 UTC]

That map is good, but one thing... Do higher full view, could you? I cannot read any text there, without these big ones.

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AltaSilvaPuer [2009-05-06 11:55:19 +0000 UTC]

I LOVE where this map is going already! In case no one's showed it to you: [link]
I think you'd fit in brilliantly, if you decided to do more maps. (Or you could get map-specific critiques on this one, if you wanted)

Either way, brilliant work! Can't wait to see more.

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goat89 In reply to AltaSilvaPuer [2009-05-13 16:54:40 +0000 UTC]

GOOD GOD. Thats a good link!

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AltaSilvaPuer In reply to goat89 [2009-05-21 00:45:10 +0000 UTC]

Thought you might like it there. Can't wait to see more!

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Caraig [2009-05-02 21:05:21 +0000 UTC]

Interesting. What are the basic game mechanics?

Overall the design looks good! very clean and straightforward -- I do like your graphics design work, this and the Homeworld map are tops

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Norsehound In reply to Caraig [2009-05-03 01:49:47 +0000 UTC]

Ah... I think the 'basic' game mechanics would be 'negotiation', 'simultaneous turns' and 'hidden movement'.

Lots of boardgames nowadays usually have some texture with their backgrounds (look at the new Risk for example). I want my game to have a technical, computerized feel akin to "Supremacy" and other 80s sci-fi hi-gloss examples (Logan's run, 2001: A space odyssey, etx).

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TorisLaCroix [2009-04-21 18:52:12 +0000 UTC]

Good thing. Interesting universe. That map reminds me a bit DEFCON and Ground Control games.

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Pyrokitsune777 [2009-04-21 11:22:19 +0000 UTC]

really good map.
I'm just curious but why aren't there any strike points between red and blue. if red wanted to attack blue they'd either have to go through purple or white.

But still is solid map. layout reminds me of Tom Clancy's End War. (still confused as to whether "Myopia" is a risk-style game or a an rts) Again though good map design.

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Norsehound In reply to Pyrokitsune777 [2009-04-21 14:13:21 +0000 UTC]

The lines are civilian travel routes between the major cities of each nation. Typically they are highways, transit tubes, backroads, or heavy shipping or civilian passenger liners.

Travel lines are not defined between airports. Anything passing into a city with an airport can spread to others unless the owning player has closed all his airports.

The lines aren't used for combat- they are to determine how Biological Weapons, Epidemics, and other events (The Dimensional cloud, The Lady of the Dove etx.) move on the board.

Conventional warfare doesn't use the lines (at least according to the current rules). It assumes that the militaries of both forces either fight each other in the open sea, in low orbit, or in areas on land away from the major cities.

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Pyrokitsune777 In reply to Norsehound [2009-04-21 15:47:21 +0000 UTC]

Oh ok. Interesting. Now I can't wait to see how the finished product turns out.

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Scha11enkrieger [2009-04-21 08:21:39 +0000 UTC]

well i like all of your maps, i think i have to do one for my project soon, but i think it wont be so cool like yours is

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D4RKST0RM99 [2009-04-21 07:01:08 +0000 UTC]

nice, btw what are the lines for. Will there be any towns or states and also will there be any desert or artic areas?

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Norsehound In reply to D4RKST0RM99 [2009-04-21 14:15:06 +0000 UTC]

I tried putting states in behind the cities, but found that it visually distracted from the cities... which is important to the map.

I might label all the cities with names...

but the reason I havent' done either things is because I like the abstract nature of it. Players can name the cities themselves... I only named them because I want to build a role-play setting in case players want to act as the imagined nations would in a situation.

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