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Published: 2014-04-18 14:59:11 +0000 UTC; Views: 4344; Favourites: 90; Downloads: 52
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Description
More concepts for Dres buildings. Given the proximity of swamps around, I think it would be nice to have some flora somewhat reminiscent of the Bitter Coast while still being murky overall (Black Marsh blue fern, etc). As the Telvanni are quite some consumers of slaves (and still, given the warm swampy climate) I didn't see it unfit to have mushrooms (I admit that I love mushrooms so this might be an excuse too buuut it felt rather natural to have them in). And well, Daedric influence too, because there's quite some worship of the Daedra going on there --not necessarily the House of Trouble of course, though Molag Bal certainly has a foothold in the area (not forgetting Ruddy Man either).I imagine the red parts to be made of some sort of insect wing material, a bit like what can be seen in Alinor (according to the PGE1) but more Dunmeri. Similar technology, different style, and different insects too probably.
As a side note, I'm in love with this brush I'm using lately.
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Comments: 5
noxfoxArts In reply to Sslaxx [2014-04-20 09:52:20 +0000 UTC]
It would be quite cool if it were, but here I'm designing a 2D game (because urg, I can't make a whole 3D game by myself, that's way beyond what I'm ready to do). I would like to make it so you can explore some places of the city of Tear and its surroundings, mess up during a faction conflict between two minor Houses, help abolitionists (or not)
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Skythe-Soulblade [2014-04-18 15:20:41 +0000 UTC]
I will admit the cages the Telvanni used were...unique for sure.
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