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Nsio — Nsio Explains: Learning Order to Human Drawing

#beginner #figure #howtodraw #human #tutorial #cirno
Published: 2016-01-01 21:39:25 +0000 UTC; Views: 337132; Favourites: 5769; Downloads: 7156
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Description Happy new year! This is already 15th tutorial in my "Nsio explains" tutorial series. I've been thinking what would be the most efficient way to learn drawing human characters. I personally wanted to learn drawing quickly, so I put my focus on certain fields in order to do that. Inspired by my own improvements, I compiled this tutorial to shed some light how I did it (or how I would do it if I had to start from scratch).

This tutorial will be more on the explanation side rather than showing how to do anything. The fields I'm covering are so vast that it's not feasible to go in details in each of them. This might be helpful for you if you feel stalling.

I suppose that you want to learn drawing human figures, preferably sooner than later. I can understand the haste, but hold your horses. There are few things you need to practice before you can focus fully on figure drawing. There isn't exactly easy way, but you can make it really tedious, difficult and frustrating to yourself if you don't know what you are doing. The most common issue is that people skip the prerequisites, the general building blocks that form the solid foundation. Sure, perspective is hard and filling A4 papers with just circles is boring but it needs to be done.

Another thing causing problems is that people try to master too many fields at the same time. For example, you can forget coloring and shading if you are just getting used to pen or graphics tablet. The less focus points you have at time, the easier everything will be. And if you focus on them in right order, things will get even easier.

So, in this tutorial I will explain in which order I recommend practicing human figure drawing.

Focus points in practicing:

I'll list 16 focus points in four categories. There are many others, but I had to compress the list into elements that are most important. These go in order from most important (easiest to start) to less important (but essential once you get further in your studies). I'll explain why a bit later.

The Prerequisites (yellow blocks)
These has nothing to do with human figure drawing directly. These form the solid foundation for everything else, be it animals or vehicles.
1. Techniques - Involves raw drawing abilities. It all start from holding the tools correctly, accuracy and precision. Software, hardware and art medium specific skills are fit into this field as well.
2. Basics - BASICS! Everything essential you just have to know. Lines, arcs, shapes, forms, volume, light and shadow... you name it. You will use these to draw human figures later.
3. Perspective - Understanding the depth cues, orientation and position in space, perspective tools etc. are essential for successful human figure drawing. You can get fairly good at this in basic level if you just want to.
4. Perception - Training your artistic eye is critical part. You have to see the key features from the complex mess, such as symmetry. You will also be your own judge when analysing your drawings.

General Practice (green blocks)
These fields involve general human figure practice. With these focus points you can get to drawing and see results pretty quickly.
5. Proportions - Probably the most important thing after perspective and symmetry. Involves understanding scales and relations between objects (body parts), joint articulation, limitation, general anatomy etc.
6. Body Parts - Here you are getting to the point. I suggest starting with body parts that you will be drawing most often: face, head, bust, arms, hands, fingers, torso, legs, feet and finally toes.
7. Poses - In poses you combine the body parts and start with very basic poses and viewing angles. As you get better, you will start adding more poses to your repertoire. 
8. Details - Similar to body parts, but here you focus on details that make humans distinctive, such as eyes, nose, mouth, ears, finger nails etc.

Advanced Studies (blue blocks)
You can practice these earlier, but you probably can't apply these until you get the other focus points covered. Also, this part can be tedious if you don't know how to go with it.
9. Orientation - Here you need that perspective understanding. You will be drawing body parts and full bodies from all manner of viewing angles so you have to know how to do it and how they will look.
10. Body Language - Psychological side of humans is even more important than your drawing skills. Involves body language, expressions, character interaction, status in society etc. These will make you characters alive. You can fit dynamism in this field.
11. Body Types - This involves studies on body variations. You don't want all you characters looking the same do you?
12. Anatomy - The nightmare. Studies about muscles, bones, skin etc. Anything that will contribute to the appearance of the characters. You can make this hard and tedious for yourself if you want.

Application (red blocks)
In theory, these can be learned anytime, but practically these will come into play when you are fairly good and want to make your works public.
13. Consistency - Ability to reproduce anything you have drawn before accurately and keeping your design justified.
14. Quality - Overall quality of your works. During practice, quality isn't that important, but once you start pumping finished drawing out, you will need to pay attention to this field.
15. Efficiency - Once you are getting good quality output, it's time to optimize everything. "Creative laziness" rules. You can possibly start skipping some phases in drawing process.
16. Style - Last but not the least, this field will govern your unique artistic touch. It's last because, once you get everything else in place, you can focus on just making art.

Mastery Levels:
The list above is the order I recommend going for. It would be neat if it was that straightforward, but in practice it doesn't happen that way. You never get done with one field to move to another. Also, it's difficult to isolate the fields. The four categories are fairly independent but still interconnected to each other. This is also why this order will work especially well and now I'l explain why.

You could say that each category form a foundation for the next. Yellow blocks are prerequisites, which form foundation for the rest. Thus, anything learned in these fields can be transferred to other categories (and other subjects as well, but let's focus on human figure drawing). You could also think like "red blocks won't do me any good until I get the blue blocks, and for that I need green blocks, which come after yellow blocks).

The interconnection between fields comes in effect once you are getting fairly good at preceding fields. You will find yourself learning some things exponentially faster even if you don't actively put efforts on them. That's because of "mastery levels" as I call them. As you get better, some of your skills are so good that they begin to carry lower level skills with them. That said, you probably don't need to pay attention to quality in first years, because by the time you need it, you have drawn so much that you can already draw in decent quality. There are multiple mastery levels for each field/category and the higher it is, the better you ultimately become.

Similarly, if you don't practice some fields enough (especially on the yellow blocks), your learning speed decreases substantially. You suddenly need to spend a lot of efforts in something and you don't get it in place in the end. You will stall. When this happens, it's always good idea to visit lower mastery levels and do some very basic studies and practice.

Imagine two person doing some practice. Person A chooses Advanced Studies: Anatomy, while B chooses General Practice: Proportions, Body Parts and Poses. Both spend the same time on studying and practicing. Person A has attained 1st mastery level in anatomy, while person B has 1st and maybe 2nd mastery level on his chosen fields. While person B was drawing human figure drawings, he might have figured out a thing or two about anatomy on the side and thus has 1st mastery level on anatomy as well. Unlike person B, who can already draw some human figures, person A can draw only some anatomy stuff. It's not that this is bad, it's just that person B might find her artistic journey much more entertaining, while for person A it's tedious anatomy studies over and over.

This is why I chose proportions over anatomy when I started drawing. I tried studying anatomy but I didn't understand it and thus couldn't apply it in my drawings. With proportions, I managed to get into drawing much faster and today I can draw quite decent looking human figures. I have done "passive" anatomy studies, which includes looking references mainly. I'm slowly adding more information in my visual library and thus I can focus more on the actual art making. In the end, anatomy isn't the most important thing when it comes to art.

From beginner to aspiring artist:

This part has an example of focus points for attaining 1st and 2nd mastery levels. I won't go this trough here, because the icons should be quite obvious. The colored blocks are focus points and gray blocks are learnt passively. There aren't any specific definitions for levels in between mastery levels, they are just towards steps towards them. It's also good to note that this is idealized learning process and it's not tied to any set time period. For someone it may take a month to get to 2nd mastery level and for another it takes a year. You may also get even higher mastery levels on individual fields, but basically the field with lowest mastery level defines your current standing. That's the output you can reliably get out.

Some things to bear in mind:
General Studies: Body Parts:
You can divide body parts into sub-mastery levels. For example, if you start with head and get it to 5th mastery level, all other body parts will most likely remain at 0 or 1st mastery level.
General Studies: Poses
Even though in theory the sub-mastery level of head body part is 5th, you can make things easier for yourself and draw it in lower mastery level. You are practicing poses, you don't need that extra bling-bling there.
Advanced Studies: Orientation
Your perspective skill should be greater than Orientation. However, you can practice Orientation together with Prerequisites: Basics as if it was on the yellow category. You can start drawing advanced poses with basic forms.

Remember, none of the fields are isolated. You can combine higher level fields with lower level fields and start practicing them already. You can also lower your mastery level in your practices to make them easier and more feasible. In gesture drawings, you don't need details nor quality for example.

Examples of mastery levels:
I have drawn Cirno from Touhou game series (by team Shanghai Alice/ZUN) as to demonstrate how mastery levels could look. Note that in first two mastery levels I had to artificially lower my mastery level and in last two examples I've tried to do my best. I'm lacking in some fields so I'm not reliably on the 6th mastery level. I'm currently focusing on 4th and 5th mastery levels in my pose practices.

Level 0: We all start from here, nothing to be ashamed of.
1st mastery: You won't do much at this level, but it's improvement nevertheless. Your main focus points are symmetry and proportions in some very basic views.
2nd mastery: This is pretty much the same as the 1st mastery, but here you start applying some perspective. It's quite a challenge to keep symmetric feel when the viewing angle changes.
3rd mastery: It's time to do some refinements and throw in some dynamism and body language. The difference in repertoire is still subtle but the difference is quite visible.
Comment: I tend to draw on this level a lot. It's the best for warming up.
4th mastery: Time to add more challenging poses and also drawing things from most common viewing angles.
5th mastery: More quality refinements and attention to efficiency. Poses and viewing angles get only more advanced. (It's good to either draw advanced poses+normal angles or common poses+advanced angles)
Comment: I'm surprised how well this turned out. I was afraid if I was too rusty to even try it, but doing the lower level (and sixth) examples were enough to get warmed up.
6th mastery and up: Anatomy studies begin to show fruition at this level. This is also where the artist can start branching towards realism or more stylized approach.
Comment: I'm quite happy about this as well. It was fun to draw with hatching techniques for a change. Semi-realism is still the closest I can get to realism without references.

That's about it. I hope you enjoyed this one. Until next time

Nsio of the Hermit Mystics
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Comments: 361

darth-biomech In reply to ??? [2016-01-02 14:09:17 +0000 UTC]

OH GOD THANK YOU! At least, a coherent and clear plan of action for my studies!

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Dreamer-In-Shadows In reply to ??? [2016-01-02 13:20:10 +0000 UTC]

Thank you very much for this tutorial, it was really interesting to check up and to see where do I still have trouble when trying to learn some more quirks that come from drawing either human or humanoid figures.

Love how you also wrote "6th mastery?" these beside the most realistic figure of Cirno, I giggled there, even if it was probably meant to be serious. It`s the question mark that had made me giggle there.

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Nihongineer In reply to ??? [2016-01-02 13:18:35 +0000 UTC]

This is fantastic!  I have a hard time figuring out where my skill level is and where I want to go next.  That usually leads to me getting frustrated and not looking at a pencil or piece of paper for a few months.  Now I can just come back to review this any time I start to lose my way.

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RenoBlade In reply to ??? [2016-01-02 10:52:04 +0000 UTC]

Thank you very much for this detailed explanation.
I wish I had more art lessons in school back when I was young, but it was very basic back then. Now it feels like a chore to learn even the basics. I always want to jump right to the finish

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Takatake In reply to ??? [2016-01-02 10:33:50 +0000 UTC]

maybe i should spend my 2016 following this tutorial..right from the start! 

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Rice-Lily In reply to ??? [2016-01-02 09:54:20 +0000 UTC]

this is magnificent. Thank you for taking the time to make this!

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neallie In reply to ??? [2016-01-02 09:45:47 +0000 UTC]

thank you sensei !

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SzkArt In reply to ??? [2016-01-02 09:33:16 +0000 UTC]

You truely make the best tutorials, I mean I would buy the book if you made one. 

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Nsio In reply to SzkArt [2016-01-02 19:26:00 +0000 UTC]

Thanks for the appreciation

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Miss-Bowtie In reply to ??? [2016-01-02 08:46:22 +0000 UTC]

Honestly, this is probably THE most helpful tutorial I have ever seen.

I've wanted to learn how to draw humans for so long, but I never got around it it because the sheer amount of knowledge needed and all the different tutorials on all different things completely overwhelmed me. But this gives some structure on HOW to learn and WHAT to learn in what order, so I feel as this is perfect for me! I am so happy you've made this, thank you so much for sharing and please keep up the good work! <3

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Nsio In reply to Miss-Bowtie [2016-01-02 19:25:26 +0000 UTC]

You're welcome! I know the overwhelming feeling, I have experienced it as well. All the more reason for me to compile this tutorial, so that people can get a good start.

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Advent-Axl In reply to ??? [2016-01-02 08:19:08 +0000 UTC]

Good stuff, I have the talent, but lack the organizational skills on what to practice. This helped out.

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ChazzVC In reply to ??? [2016-01-02 07:11:08 +0000 UTC]

your level 0 drawing isn't bad enough, The proportions are still in the ballpark, The eyes work, and the character lacks big head syndrome.


Yes i just complained that your "bad on purpose" drawing was too good

love the 6th mastery drawing though, 4 and 5 were neat too

👍: 1 ⏩: 1

Nsio In reply to ChazzVC [2016-01-02 19:18:58 +0000 UTC]

hah, true. Level 0 is beyond my scope. Thx

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Lorisor In reply to ??? [2016-01-02 06:28:25 +0000 UTC]

THIS!

This year will pretty much be me following this, I don't know to what degree since I have personal issues that usually prevent me from following things even if they interest me and are fun for me...but this is the kind of thing I like.

Sort of like a curriculum, an explanation and a map that I can add my own Road Map to.

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zulalex89 In reply to ??? [2016-01-02 06:17:28 +0000 UTC]

very useful tuto!! i really searching for this

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Foxxy4Life In reply to ??? [2016-01-02 05:38:46 +0000 UTC]

Yes, many things to consider...

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T4iki In reply to ??? [2016-01-02 05:38:42 +0000 UTC]

Awesome tutorial/guide; just what I needed! I always used to try to do everything at once, and it's hard not too, but it's for the best!

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ambientx7 In reply to ??? [2016-01-02 05:28:21 +0000 UTC]

all those muscle examples, i was hoping to see  a ripped muscular anime girl as the final example :/

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Nsio In reply to ambientx7 [2016-01-02 10:06:28 +0000 UTC]

I was thinking guy style on 6th mastery level, but sadly my muscle anatomy level isn't at that mastery level, so I couldn't draw reliable example for it

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Kyrokyt In reply to ??? [2016-01-02 05:18:25 +0000 UTC]

FINALLY someone addresses what I've been struggling with for years!!!! Thank you so so so very much for making this! You've helped me a ton!!

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Lionheartssj In reply to ??? [2016-01-02 04:49:39 +0000 UTC]

Thank you so much!! You rock!

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Kaimimi In reply to ??? [2016-01-02 04:49:38 +0000 UTC]

AMAZING tutorial! ^^

Thanks so much for this!

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Melzurai In reply to ??? [2016-01-02 04:45:39 +0000 UTC]

I love the detail of your tutorials, they're very helpful!

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Kronosx2008 In reply to ??? [2016-01-02 04:42:03 +0000 UTC]

very thanks for this

but exist a spanish versión??

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laurenhiya21 In reply to ??? [2016-01-02 04:27:26 +0000 UTC]

Wah, very in depth tutorial (which is good, even if I have a difficult time grasping everything). Lately I've been trying to go back to more basic things (like what you say one should start with in this tutorial) but it's definitely a bit of a challenge I mean technically drawing lines and boxes isn't difficult, but trying to draw them well gets boring pretty fast ha... Probably doesn't help that I'm really not used to doing exercises as I've always just did whatever.

I might have to look at this again to see if I can understand it better... but thanks for putting it together!

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Nsio In reply to laurenhiya21 [2016-01-02 10:05:13 +0000 UTC]

I know it's frustrating to draw just circles and boxes over and over again, but it saves from the frustration later on. I'm grateful I started drawing when I was still young and naive, it made the grind much more pleasant. I'm sure that doing all this as an adult can feel rather overwhelming.

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laurenhiya21 In reply to Nsio [2016-01-02 18:51:08 +0000 UTC]

Yeah I really wish I knew to do this sort of thing when I first started (or at least much earlier than now). I obviously was a lot more able to draw the same sorts of things over and over, as I used to happy with just drawing the same type of person over and over Didn't really help to improve anything either since I drew that way for a year or two with next to no improvement ><

But I did find some lessons and someone to critique me, so hopefully it will be a little less overwhelming once I get rolling with it.

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OrangeHoodie [2016-01-02 03:22:55 +0000 UTC]

Wish I'd had something like this back when I was in school...

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Luciux In reply to ??? [2016-01-02 02:51:47 +0000 UTC]

really aewsome tutorial, thank you :3

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Grace-TheLearner In reply to ??? [2016-01-02 02:16:01 +0000 UTC]

(ノ^∇^)ノ゚ Marvelous!

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AlisMeisVolo In reply to ??? [2016-01-02 00:48:27 +0000 UTC]

woo very nicely explained

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ThexMissingxSpiral In reply to ??? [2016-01-02 00:43:53 +0000 UTC]

Maybe put "realistic poses" instead.. A LOT of people try to draw characters (especially women) in painful and impossible positions. 

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Nsio In reply to ThexMissingxSpiral [2016-01-02 09:56:00 +0000 UTC]

Realistic poses comes along mastery levels. If the artist is good and aims for mastery, she will most likely address this issue at some point.

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AcCiDeNt-PrOnE08 In reply to ??? [2016-01-02 00:35:23 +0000 UTC]

Feels just like an MMO and I'm leveling up my drawing skill tree. Thanks Nsio!

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Nsio In reply to AcCiDeNt-PrOnE08 [2016-01-02 09:56:46 +0000 UTC]

Drawing can be fun too you know xD

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Icyshadowlord In reply to ??? [2016-01-02 00:01:55 +0000 UTC]

Yay for Cirno!

I'll hopefully get to leveling up that mastery at some part.

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jincon In reply to ??? [2016-01-01 23:04:44 +0000 UTC]

Wow! This is really well thought out. I think you would make a good art teacher.

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Jack-Hoo In reply to ??? [2016-01-01 22:59:40 +0000 UTC]

I will totally keep this in mind, specially because I've been preacticing these past 3 months.

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DKDevil In reply to ??? [2016-01-01 22:54:47 +0000 UTC]

I've been wanting something like this for so long. Thank you sooooo much.

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PuNK-A-CaT In reply to ??? [2016-01-01 22:43:56 +0000 UTC]

Thank you SO MUCH!
I've had so many people tell me "do anatomy studies" and I've always wondered where the value in studying anatomy is when I still can't get proportion right. Now I feel better about learning anatomy passively for the moment, and concentrating on those fundamentals.

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Mushroom-Prophet In reply to ??? [2016-01-01 22:29:33 +0000 UTC]

Wah, I didn't know I needed this till now xD
Thank you so much!

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AliceSacco In reply to ??? [2016-01-01 22:24:50 +0000 UTC]

At the moment I would love to learn to draw cartoons (At the moment the kind of drawing I'm better at is realism. Useful, but is a basis), and I'm studying cartoon
Master of anatomy: Funny bad drawing XD I've seen thsese guys several time around, but usually people that draw like that don't draw abs as circle, but as square XD
Some don't even draw 'abbs'.

- Person A was my biggest mistake. I was suggested to do that, and being an aspie I took the suggestion too literally. Even if people around me told me to not take things literally, I though: 'He's a pro, he told me to just study, he did the same. If he's a pro after doing this, he must be right'
I will never do this mistake anymore. I hope to manage to keep this purpose. Overcome taking things too literally for me is as difficult as learning to drawing... maybe even worse. I love your tutorials because they're spoken in a language I, as autistic, can understand better.
I do some practice every day, example right now, some days I draw several cylinders in perspective, then i draw what i want.
The day later I copy many disney drawings, and I sketch different body types, and then i try to draw my stuffs again etc...
At the moment the basic forms seems the more useful practice I do. It helps me to understand better what I know best, and to 'see' better what I don't know

However, I still believe some active studies are necessary.

It should deserve a DD (you just got one if I remember well, so I can't suggest it), but I just saved it on my computer, and I will give a look.
From your example, I should be between first and second mastery level, sligtly toward the second level (my figures aren't that flat).

The 6th mastery level is a skill everybody should aim to reach, but for some artists (it depends from their choices) it should only be a 'tool' to be better in the other stuffs. If you're at level 6, the things at level 4 or 5 should be more easy to draw. It also depends on what artist would love to show though their drawing. Some like to use as little details as they can, even if they master the level 6th. (I saw some drawing at level 0 on purpose, but normally I don't like those drawing very much)

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Nsio In reply to AliceSacco [2016-01-02 09:51:30 +0000 UTC]

If you want to become truly great artist, then you will need to learn taking things figuratively. It can also happen on the side, but you might need more work on it than others, considering your autism. I don't believe it's impossible though.

Basic practices are always useful. I tend to go for the basics when I feel stalling. Sometimes I just want to relax and draw easier things, or draw hard things in easier way.

I hope that naked Cirno at 6th mastery won't affect the possibility of getting DD . It's difficult to pinpoint the exact location in mastery levels. For me it looks like you fit within 1-4 range, with some skill reaching further than that. Your own judgement is likely the range in which you attain most reliable results.

Indeed, one should aim for high mastery level, but it doesn't mean that your output should be at the same level. Lower mastery levels become easier and also better overall. In order to make simplification work, one has to know what to simplify, so in other other words, the complexity.

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TheGreatWarrior In reply to ??? [2016-01-01 22:13:56 +0000 UTC]

Seeing all your other amazing character art, it doesn't no surprise me that you've made this guide. Thank you so much man, this is perfect for my New Years resolution on working to make better characters.

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TechnoBird In reply to ??? [2016-01-01 22:11:23 +0000 UTC]

this is amazing!
i really needed something like this! <333

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Yukina-Chi In reply to ??? [2016-01-01 22:04:59 +0000 UTC]

Very helpful as always ! Thank you so much ! 

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Killerkirb In reply to ??? [2016-01-01 21:59:50 +0000 UTC]

Good explanation, I completely agree with all of them.

My problem isn't the knowing part, it's making myself practice them. Which kind of sucks, because it always makes me wonder if I even want to draw or not. Do I even want to get better?

I love the mastery 0 to 6? drawings, heh. It's so scary to look at things like that. I also can somewhat tell it's slightly a bit challenging to intentionally draw 'bad', once you already can draw 'good', haha.

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Nsio In reply to Killerkirb [2016-01-02 09:22:28 +0000 UTC]

Yeah, knowing what to do and then actually doing it are two different things. But I hope those who have the will to learn will find this useful.

I've been drawing so long that I have "auto-correction" enabled by default

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The-PaulRa In reply to ??? [2016-01-01 21:56:30 +0000 UTC]

Thank you a lot :3

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