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NukuNookee — Gynoid Aiko 6 by-nc-sa [NSFW]

#3d #aiko #assimilation #conversion #daz #daz3d #fembot #genesis #gynoid #robot #transformation #zor #aiko6 #daz3dgenesis #feirobotics
Published: 2016-03-03 01:15:45 +0000 UTC; Views: 7747; Favourites: 35; Downloads: 57
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Description Fei Robotics Gynoid rigged in Daz Studio 4.8 Pro, using LaughingVulcan's custom noseless morph for Aiko 6, Mech Girl Boots, Genesis 2 Aiko 6 figure and Aeon Soul's AlphaKini future for the bikini / panty set.

Hardcore Utility shaders used for the hair/lips/boots and necklace.  She's come a long way from my initial test renders:  nukunookee.deviantart.com/art/…

I will be basing an updated Fei Robotics Gynoid on this figure for my next game.
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Comments: 11

robogirls [2016-03-03 18:46:10 +0000 UTC]

its ok i'm not a fan of the boots the noseless face makes for easier smooches love the hair and crotch guard it would be cool if the bust guards curved around under the arms and around  the back a bit not crossing the spine though maybe you could do the rings on the elbows and knees too

👍: 0 ⏩: 1

NukuNookee In reply to robogirls [2016-03-04 00:03:57 +0000 UTC]

I'd have to modify the alphakini opacity map, and create some custom displacement / bump maps, but I was thinking of doing that anyway to make some modifications to both the bust and panty area.

As for the boots, these are the basic utility model... since she is soft tech / nanite based, I suppose some alternate sexier versions should be possible.

There are some more accent pieces I want to add (shoulder / thigh side patches).

The hair usually turns out amazing, just a surface change / different shader, and the tubes they're made of become very obvious.

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IslandOfImogen [2016-03-03 06:57:20 +0000 UTC]

All the excitment!

👍: 0 ⏩: 1

NukuNookee In reply to IslandOfImogen [2016-03-03 07:38:18 +0000 UTC]

Yes, it'll be nice once I get the engine for the new game where I want it.

I definitely have some fun characters ready to go, just need to get the game where I want it, then write the stories.

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IslandOfImogen In reply to NukuNookee [2016-03-03 07:41:32 +0000 UTC]

Are you using I7?

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NukuNookee In reply to IslandOfImogen [2016-03-03 07:51:06 +0000 UTC]

Yes, but I'm working on sprite based GUI for building interiors, and hyperlink based inventory / object interaction.  The text command line will still be there, but I'm working on making it playable without typing many commands.

👍: 0 ⏩: 0

AltHypnoPro [2016-03-03 04:59:38 +0000 UTC]

Another game? Can't wait! Anywhere I can go to get more info or is this a first mention?

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NukuNookee In reply to AltHypnoPro [2016-03-03 05:04:40 +0000 UTC]

The new game is "Harry's Household Robot Repair", and it will have more of a story based setup, with various scenarios.  There will be the ability for those to interact, and it will still be a "sandbox" environment that the scenarios will play out in.

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AltHypnoPro In reply to NukuNookee [2016-03-03 06:41:09 +0000 UTC]

Will it follow the same Text Adventure format as your previous title?

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NukuNookee In reply to AltHypnoPro [2016-03-03 07:37:17 +0000 UTC]

Yes, but I'm working on the engine to make it easier to use, less of a "guess the verb/noun" game, more point and click for the most part.

👍: 0 ⏩: 1

AltHypnoPro In reply to NukuNookee [2016-03-03 22:30:55 +0000 UTC]

Awesome! I can't wait to play it.

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