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Published: 2008-08-23 22:12:36 +0000 UTC; Views: 1718; Favourites: 13; Downloads: 27
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Description
I love making 3D stuff! However, not sure if I like how this came out. The lighting is bad....Related content
Comments: 11
Kaleikonos [2008-08-26 14:27:10 +0000 UTC]
I am still running after the right settings to master spheres... It is coming, but very slowly, too slowly !
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StarTrekOmega [2008-08-25 01:25:05 +0000 UTC]
Great work there. :-D I'm wondering if you have any tips on 3D rendering in Apo and what I need to do to get started. I already have the 2.06 hack. thanx again for all the great work you've done.
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obeyyourmaster In reply to StarTrekOmega [2008-08-25 22:48:02 +0000 UTC]
Thanks so much!
tips on rendering, let me think....well for starters, in the options menu, I have gama set to 1, vibrancy set to 3, and brightness set to 2. Then when I am rendering I have the following settings:
Buffer depth: 6000
Quality: 4000
fiter radius: .5
oversample: 2
I find that it renders better when the gama is on a low setting, that way I can raise the other rendering qualities without having to use so much physical space on the computer. Rendering is also shorter.
I hope that helps! If you have any more questions don't hesitate to ask!
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Heidipickels [2008-08-24 02:06:22 +0000 UTC]
Well, I think it's amazing, It makes me think of somekind of other world sporting equipment floating in some kind of thick soup of some sort, but in a really pretty way.lol
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seltaya [2008-08-23 22:24:45 +0000 UTC]
If your having trouble with lighting, you can try playing with brightness and contrast. And weights.
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obeyyourmaster In reply to seltaya [2008-08-23 22:38:08 +0000 UTC]
don't be sorry.
I should have said:
Ya, I know. But I was too lazy to mess with it too much.
Plus I'm terrible at getting the right contrast/lighting in the first place. Usually when I get something good, it's by accident.
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seltaya In reply to obeyyourmaster [2008-08-23 23:59:08 +0000 UTC]
Conversely, I don't struggle with lighting or contrast, but getting a good flame happens by accident.
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