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Published: 2013-07-05 09:26:05 +0000 UTC; Views: 1110; Favourites: 2; Downloads: 4
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Description
My original COMADORE title decimated by blender. I can see this printed on large canvas hung over someones leather couch.Related content
Comments: 7
obsleet In reply to Walrus159 [2013-07-05 09:34:43 +0000 UTC]
Thanks. I think so too. Tho I kind of the the dithering. But i'll render one with 5000 Samples and post it tomorrow. I would like a completely smooth one.
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obsleet In reply to Walrus159 [2013-07-05 09:40:12 +0000 UTC]
The one your looking at was @ 3000. I figure 5000 should iron out the dots. But it will probably take a few hrs.
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Walrus159 In reply to obsleet [2013-07-05 09:44:15 +0000 UTC]
Oh my god. I've never used 3000 I don't need too if your render is too noisy and you are starting to get up there in samples go under the render tab hit the no caustics button under light paths.
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obsleet In reply to Walrus159 [2013-07-05 10:12:55 +0000 UTC]
Well. I just tried it. Didn't really make any difference. Still speckley. This is just what happens when you place so many dark glossy textures with roughness close together with so many multiple light sources. The more bounces, the more samples required. I've noticed this in a couple of my other projects too. It's not uncommon for a dark scene with a lot of reflections and emitters to need 2500-3000. Most things wont tho.
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Walrus159 In reply to obsleet [2013-07-05 10:50:39 +0000 UTC]
Yeah I had a similar problem with this scene [link] I had over 14 light sources and I just used 2000 samples and photoshop to reduce noise. If I didn't use photoshop I would need to use over 5000 samples. Checkout my page us blender users need to stick together.
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