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ODDnode — Yule Ball Earrings

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Published: 2018-08-01 19:45:37 +0000 UTC; Views: 4288; Favourites: 43; Downloads: 278
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Description Hermione's Yule Ball Earrings.

A Mesh-Model of the earrings that Hermione wears at the Yule Ball in Harry Potter IV that I made in Blender.
I'm only an amateur-3D modeler, so you also get any possible mesh-flaws with it for free too!  

Again, this is only a base-model mesh, and there are no textures for it.
(I used DAZ-Studio Iray Shaders for the materials in the promo image)

You are free to use this model for any project you might have.
There is no need to credit me if you use this in your renders, photos or similar (commercial or non-commercial).
But I would be glad if I was mentioned somewhere (=

The zip-file includes both a .duf (for DAZ) and .dae format.

( The model used in the promo image is a SWIP - Slow Work in Progress Character).

Cheers!

/ODDnode
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Comments: 4

Cherubit [2019-06-15 02:45:41 +0000 UTC]

So beautiful! Too bad devianart says the page doesn`t exist when i click to download my younger characters would love to wear this...

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ODDnode In reply to Cherubit [2019-06-17 22:03:44 +0000 UTC]

Thank you! Glad you like it  

I just checked it, it should work? 

-If a page on DA as been opened for a while, the DL-links sometimes get disabled for some reason, so try and reload the page


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Cherubit In reply to ODDnode [2019-06-19 00:46:47 +0000 UTC]

Oh it worked! Thank you! ♥

It has happened to people messaging me before about not being able to download my freebies here too, but I didn`t know why so I had just uploaded somewhere else... now i know refreshing is necessary thank you so much! the earrings are so beautiful! Looking forward to seeing more from you!

👍: 0 ⏩: 1

ODDnode In reply to Cherubit [2019-06-22 01:43:22 +0000 UTC]

Great -your welcome!!   -I'm glad I could help! I've also run in to this issue before I found out that little trick.
And thank you  -You have allot of beautiful art your self I see
Check out my Renderosity if you want, I have some more freebies there  

I have yet to learn how to map textures to models though ^^

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