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OrionPax09 — Big Time Cleanup

Published: 2014-06-03 09:19:38 +0000 UTC; Views: 5325; Favourites: 61; Downloads: 120
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Description A piece I did for very first Monthly Salute: World Environment. Though it's not common knowledge, Wasp can become a giantess as well as shrinking down to the size of a bug. And here we see her putting her giantess self to good use in cleaning out some junk that some idiots dumped in the ocean. Though it's pretty obvious that she's not exactly thrilled with the things she dredging up.

Resource Used: Victoria 5 Pure Hair Bubblegum,  Victoria 4.2 Bodysuit,  Victoria 4.2 Bodysuit Expansion Pack,  Parkside Box Car,  City Ruins : Vehicles, Parkside Point Ground,  Fantasy Castle Grounds, Predatron Essential Lights & Skies

Postwork done in Photoshop Elements 7.

Wasp © Marvel


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Comments: 21

mrx115 [2018-03-25 23:25:43 +0000 UTC]

Really enjoy your work on the giantess Wasp - great detail on the suit - very sexy!  Would love to see a giant Wasp facing off against Giganta in her giant size - that would be a treat!  Keep up the great work - love the giantess theme art!

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OrionPax09 In reply to mrx115 [2018-04-09 14:12:31 +0000 UTC]

I'm trying. Really, I am.

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confiado [2014-06-13 12:11:12 +0000 UTC]

very creative idea and good interaction some work with water and background and it would be outstanding artwork.

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OrionPax09 In reply to confiado [2014-06-13 12:19:19 +0000 UTC]

Thank you. I have to admit that I've never dealt with water in a DAZ image, so I didn't know how to make it better in this shot. And I freely admit that I don't have that much in the way of DAZ landscapes. Still, I'm glad it turned out as well as it did.

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confiado In reply to OrionPax09 [2014-06-14 13:01:48 +0000 UTC]

Choice water model than Try reflection and glossiness options in the surfaces tab and make sure that reytrace set on 2-4 in render options.

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NeilV [2014-06-04 09:30:01 +0000 UTC]

Nice work

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OrionPax09 In reply to NeilV [2014-06-05 09:32:11 +0000 UTC]

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Jose-Ramiro [2014-06-04 03:05:44 +0000 UTC]

Hey, very cool one.

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OrionPax09 In reply to Jose-Ramiro [2014-06-05 09:32:07 +0000 UTC]

Thank you.

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Jose-Ramiro In reply to OrionPax09 [2014-06-06 06:57:54 +0000 UTC]

YW

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Dairugger [2014-06-03 22:30:34 +0000 UTC]

I remember that being hinted in Avengers: EMH during the Ultron affair; pity that aspect of her abilities wasn't explored before they pulled the plug on the show!

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OrionPax09 In reply to Dairugger [2014-06-05 09:32:01 +0000 UTC]

I saw that episode, too. Heck, I have it on DVD. And believe me, I'm as upset as anyone about it being pulled.

Still, I do plan on going into that aspect of her abilities in my story, Savage Unbound. It should be interesting.

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Dairugger In reply to OrionPax09 [2014-06-06 06:08:02 +0000 UTC]

I look forward to reading it.

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OrionPax09 In reply to Dairugger [2014-06-06 06:29:38 +0000 UTC]

Well, you do know that I do have eight chapters of Savage Unbound up here on DA, right?

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Dairugger In reply to OrionPax09 [2014-06-06 07:06:04 +0000 UTC]

I do.

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OrionPax09 In reply to Dairugger [2014-06-06 10:35:28 +0000 UTC]

Okay, just checking.

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BalloonPrincess [2014-06-03 13:02:48 +0000 UTC]

Very cool work!

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OrionPax09 In reply to BalloonPrincess [2014-06-05 03:34:29 +0000 UTC]

Thanks. I think it came out rather nicely.

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BalloonPrincess In reply to OrionPax09 [2014-06-05 11:33:15 +0000 UTC]

My pleasure!

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bastler [2014-06-03 12:26:45 +0000 UTC]

If you add a displacement map under the yellow areas, you can simulate the armor effect of the comic armor. In DAZ3D the greytone 128-128-128 sets the 0-level. Any brighter greytone is an elevation any darker one is a depression.

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OrionPax09 In reply to bastler [2014-06-05 03:34:19 +0000 UTC]

I actually did add a displacement map, but I kept it minimal, simply because I didn't want to overdo the displacement.

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