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pacmau01 — PL2 help

Published: 2012-06-27 07:07:02 +0000 UTC; Views: 1198; Favourites: 10; Downloads: 10
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Description Could someone tell me how to get PL2 ripped parts to MMD without that boxy look and without getting the shadows screwed up?
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Comments: 18

SwaggyKun [2012-06-29 15:40:27 +0000 UTC]


Go to meta.
Object>Join closed vert.>Viola.

That's what i did for the crappy blocky mlp models.

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SwaggyKun In reply to SwaggyKun [2012-06-29 15:41:57 +0000 UTC]


OH!
and
after that.
Right click on object 1 on the object panel. and patch to calmul.

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caio4856 [2012-06-28 15:57:23 +0000 UTC]

when you exported to x/whatevert from metaseq u checked normal vector thing? it may be this or too low poly
if it's low poly try mesh smoothing on metaseq

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pacmau01 In reply to caio4856 [2012-06-29 05:40:14 +0000 UTC]

I just keept checked UV map function. That may be the problem. I'll try. Thanks!

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caio4856 In reply to pacmau01 [2012-06-29 16:04:28 +0000 UTC]

did it worked~?

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pacmau01 In reply to caio4856 [2012-07-01 02:14:02 +0000 UTC]

Nope it didn't :C

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San-kun-likes-bacon [2012-06-27 21:11:46 +0000 UTC]

The hair looks so cool!!!!!!

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pacmau01 In reply to San-kun-likes-bacon [2012-06-28 00:05:21 +0000 UTC]

I know!
I'm using it for a model

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KeiTheDolphin [2012-06-27 18:11:54 +0000 UTC]

Well,i have that hair,i took off the toons and it looked okay.

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pacmau01 In reply to KeiTheDolphin [2012-06-27 19:58:40 +0000 UTC]

Yeah I can fix it without using toons but when using adult-shadder the problem remains

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KeiTheDolphin In reply to pacmau01 [2012-06-27 20:02:29 +0000 UTC]

hm. . .well in my MMD it works well with all shaders :/

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pacmau01 In reply to KeiTheDolphin [2012-06-28 00:18:12 +0000 UTC]

Mine doesn't
It may be a MQO error

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KeiTheDolphin In reply to pacmau01 [2012-06-28 00:25:38 +0000 UTC]

maybe you could smoothen? //doesn'tknowalot

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Luvaxx [2012-06-27 07:33:50 +0000 UTC]

Not sure, but mine never looked like that ;-;

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pacmau01 In reply to Luvaxx [2012-06-27 08:14:24 +0000 UTC]

How do you rip your PL2 parts?

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Luvaxx In reply to pacmau01 [2012-06-27 08:39:58 +0000 UTC]

I used a .PL2 to .MQO converter and saved at as an .X. After that, I converted and rigged it.

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pacmau01 In reply to Luvaxx [2012-06-27 08:46:41 +0000 UTC]

I used PL2Extract.exe to get the part then TMBExport.exe to make a MQO file
Then at Metasequoia I made a X file and exported to PMD editor.

Is that the way you did it?

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Luvaxx In reply to pacmau01 [2012-06-27 09:25:09 +0000 UTC]

yes, sounds like it

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