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Published: 2012-06-27 07:07:02 +0000 UTC; Views: 1198; Favourites: 10; Downloads: 10
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Description
Could someone tell me how to get PL2 ripped parts to MMD without that boxy look and without getting the shadows screwed up?Related content
Comments: 18
SwaggyKun [2012-06-29 15:40:27 +0000 UTC]
Go to meta.
Object>Join closed vert.>Viola.
That's what i did for the crappy blocky mlp models.
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SwaggyKun In reply to SwaggyKun [2012-06-29 15:41:57 +0000 UTC]
OH!
and
after that.
Right click on object 1 on the object panel. and patch to calmul.
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caio4856 [2012-06-28 15:57:23 +0000 UTC]
when you exported to x/whatevert from metaseq u checked normal vector thing? it may be this or too low poly
if it's low poly try mesh smoothing on metaseq
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pacmau01 In reply to caio4856 [2012-06-29 05:40:14 +0000 UTC]
I just keept checked UV map function. That may be the problem. I'll try. Thanks!
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pacmau01 In reply to San-kun-likes-bacon [2012-06-28 00:05:21 +0000 UTC]
I know!
I'm using it for a model
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KeiTheDolphin [2012-06-27 18:11:54 +0000 UTC]
Well,i have that hair,i took off the toons and it looked okay.
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pacmau01 In reply to KeiTheDolphin [2012-06-27 19:58:40 +0000 UTC]
Yeah I can fix it without using toons but when using adult-shadder the problem remains
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KeiTheDolphin In reply to pacmau01 [2012-06-27 20:02:29 +0000 UTC]
hm. . .well in my MMD it works well with all shaders :/
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pacmau01 In reply to KeiTheDolphin [2012-06-28 00:18:12 +0000 UTC]
Mine doesn't
It may be a MQO error
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KeiTheDolphin In reply to pacmau01 [2012-06-28 00:25:38 +0000 UTC]
maybe you could smoothen? //doesn'tknowalot
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Luvaxx In reply to pacmau01 [2012-06-27 08:39:58 +0000 UTC]
I used a .PL2 to .MQO converter and saved at as an .X. After that, I converted and rigged it.
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pacmau01 In reply to Luvaxx [2012-06-27 08:46:41 +0000 UTC]
I used PL2Extract.exe to get the part then TMBExport.exe to make a MQO file
Then at Metasequoia I made a X file and exported to PMD editor.
Is that the way you did it?
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