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Published: 2006-06-08 06:55:41 +0000 UTC; Views: 380; Favourites: 0; Downloads: 342
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Description
Old Man Mesh: head turn animation.I try and keep my poly count low..although with no paticular goal in mind with this model I was loose with the geomatry count. For a game this model would need some cleaning up. Have fun spoting geomatry that could be remouved for better performance in a 3D engine.
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Comments: 3
ARVash [2006-06-28 16:23:03 +0000 UTC]
the forehead thing going on is because he used a symmetry modifier.. i have yet to figure those out propperly too
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Paka3d In reply to ARVash [2006-06-28 16:30:00 +0000 UTC]
He also wasn't concerned with typology and polygon count but yeah I did use symmetry
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DXBigD [2006-06-08 16:41:45 +0000 UTC]
Critique Discouraged, eh? Too bad!
Yeah, it needs a lot of cleaning up, the geometry's just weird, especially on the forehead, but I'm guessing it's good when you subdivide it and add details.
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