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#castlevania #environment #gothic #interior #lordsofshadow #xnalaraxps #xpsmodeldownload #xps_posing_studio
Published: 2017-05-29 14:20:38 +0000 UTC; Views: 15212; Favourites: 231; Downloads: 1387
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Description
Castlevania Lords of Shadow UE© Konami/Mercury Steam
for non-commercial fanart only
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Comments: 41
capitan18 [2019-03-08 05:34:04 +0000 UTC]
Great work, a really intriguing Castlevania level. Would it be
ok if I import it to VRchat? I want to make an eerie yet peaceful
place for people to hang out.
Ps. This would be my first world upload.
👍: 0 ⏩: 1
PaleVirus In reply to capitan18 [2019-03-08 18:49:07 +0000 UTC]
Only if it's a rendered picture or some sort.
👍: 0 ⏩: 0
TastyMoonCheese In reply to PaleVirus [2018-03-18 21:59:29 +0000 UTC]
You've done great work on all these sceneries, I know from experience how difficult porting sceneries is, heck, most games its basically impossible CX
👍: 0 ⏩: 1
PaleVirus In reply to TastyMoonCheese [2018-03-19 07:26:03 +0000 UTC]
Yep, and after import a lot of them have a wrong geometry.
👍: 0 ⏩: 1
TastyMoonCheese In reply to PaleVirus [2018-03-19 16:24:13 +0000 UTC]
Oh yeah, I know all about that -_____-
Its honestly due to how level models are structured, they are basically just a collection of single models, with a file that tells the game where each model goes in the scene. So basically the only way to extract levels is to rip them, and that rarely comes out well DX
👍: 0 ⏩: 1
PaleVirus In reply to TastyMoonCheese [2018-03-19 17:23:07 +0000 UTC]
Because some games load a full level in memory, but a lot of old games only visible part, so ripped model hasn't a part of walls or static objects.
QuickBMS scripts should help with some popular games, unpacking the game archives itself without raw through 3d rippers.
👍: 0 ⏩: 1
Canbar [2017-09-25 12:41:44 +0000 UTC]
Got an error exporting. Index outside of bounds of Array.
👍: 0 ⏩: 1
PaleVirus In reply to Canbar [2017-09-25 14:13:56 +0000 UTC]
Hm, tested on XPS 11.3 both as .xps model from library and generic item - works fine. Error could be, if you tried to change textures using XPS material editor. Better to use Blender for texture fix, but model haven't normal and specular maps anyway.
👍: 0 ⏩: 2
Canbar In reply to PaleVirus [2017-09-25 18:11:14 +0000 UTC]
Figured out the problem. In the materials of the first object, you have an Unknown Material in the Bump tag. I removed it and exported successfully.
👍: 0 ⏩: 0
Canbar In reply to PaleVirus [2017-09-25 18:07:11 +0000 UTC]
I didn't mess with anything. Just extracted to data folder and opened it. Then tried to export as .obj. Gave me that error.
👍: 0 ⏩: 0
Tokami-Fuko In reply to PaleVirus [2017-06-03 16:15:59 +0000 UTC]
No problem - you have awesome stage!
👍: 0 ⏩: 0