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Published: 2011-07-15 05:21:45 +0000 UTC; Views: 8092; Favourites: 15; Downloads: 169
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Description
These were all planned to be used in a prequel to Arcana Quest but the more I thought about making that game, the less appealing the idea was. Rather than attempt to scrap these into a new project I am going to post them up here so people may freely use them. All working, no permission needed to use.I'm also able to make the character portraits for each of these sprites (lower far-left excluded) available upon request, but I don't feel like putting them up here on dA.
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Comments: 9
AlanSpurlock [2015-09-13 16:07:12 +0000 UTC]
Not sure if you're around anymore, but I am going to use these for a game I am making No working title yet, but I'll let you know what it's called when I figure it out
Also, it won't be in RPG maker either. It's a mobile mmo
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Palinor In reply to AlanSpurlock [2015-09-13 18:12:19 +0000 UTC]
That works, do keep in mind that these are built using the sprites made for RPG Maker VX and as such you may need to look at the copyright rules set in place by the creators and artists of that program if you intend for there to be a price tag on your game. If not, nothing to worry about, but it is something important to keep in mind. Aside from that I look forward to hearing about the game.
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LukiaDeathstalker [2014-11-23 20:20:57 +0000 UTC]
Oh Wow!! Thanks a lot! This definitely will be very helpful to me ^w^
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Palinor In reply to markkuper1995 [2014-02-27 18:29:57 +0000 UTC]
Quite welcome, I just hope they're put to good use. Though it would be appreciated if I could know the project you're making with them, I'd be interested in playing.
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markkuper1995 In reply to Palinor [2014-03-04 18:44:32 +0000 UTC]
Yes ofcourse I am currently making a game (with making I mean like just started so it won't be finished soon) that has the looks of the early Pokemon games, so the landscape looks like that but when a fight engages it changes to the side, so like Mario but only for the fighting. It's not certain what the story will be but this is what I think of right now. It is a RPG, bit Medieval stylish. You are a rebel and you're parents are killed by the evil king. The king you have to defeat at the end of the game. At the start you can choose from 3 alignments: Mage, Warrior or Assassin. You have to train in the wild against wild animals, but their are also guards everywhere you have to fight. You can train and you will level up, gain abilities/special moves. I am not sure wheter or not I implement a system where you can change gear whenever you want with stats, so you have like epic and rare items or not. Would love to but thats alot of spriting but I think I'll do that. There are also dungeons and sub bosses and dungeons and cities along the way. Would love to make it. Oh! and I want to make it for Android haha!Β
This project won't be done anytime soon and I am also crowdfunding for some money so I can work on this next year as well and stop with my job/ not going to university for atleast a year but for that I really need money. Need to update the page with my game idea though so I hope more people want to donate xd Currently zero people did that! haha.Β
Would love to hear what you think about my idea!
Regards,Β
MarkΒ
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Palinor In reply to markkuper1995 [2014-03-05 08:32:02 +0000 UTC]
The story sounds absolutely fine for a console RPG, gameplay style that is not as in just on home consoles, but really this doesn't seem like something to be crowd funded. If you haven't created games before your best bet is to make something in your free time to demonstrate your abilities and what would draw people in to playing your games, then you're able to start crowd funding for that project.
With what you're making I'm going to have to suggest understanding the media you're creating. Namely; this is a console RPG, you're describing it very poorly and only because I am familiar with the genre so well does it come out clearly, and finally that it's not going to have immense appeal beyond what you give to it graphically and writing. That is entirely the point of these games, solid graphics and a story worth following. I presume the way you wrote it is poorly describing the amount of combat you need in order to complete the story but if one must grind in order to progress with the plot there will be a point where the game mechanics will be a hindrance on your game's enjoyability.
In regards to graphics you're stepping into legal boundaries you don't want to be if you wind up using these for a game that takes profits, I have created many of these as edits of components found within the RPG Maker VX system. For all purposes what you see here truly belongs to the creators of that system. However, for games within that system you're able to use them without incident. This is because in order to use that system for any length of time beyond the trial you have paid Enterbrain for the rights to use their properties, specifically as they've deemed allowable in their usage clause.
RPG Maker medias are solely for the creation of RPGs for the love of the genre and a desire to share that with others who join the maker community.Β There may be ways to use the properties for something that is made for profit, I am unsure of how one would and really I have no interest in finding that out. If it was your plan to use these sprites for that purpose I'll have to request that you don't, it puts you in dangerous waters and could potentially have consequences for me. Highly doubtful on that second point but you never know. This isn't to be a prick, it's just a security.
Now that I've said all this, it could just be that you're planning to use the program and distribute it for free and I just wasted time typing that. In the case that this is the case, full steam ahead, just a forewarning that if you do turn it to a paid product in the future you'll have complicated times. I'm just saying this based on the comment about crowd funding.
I'd definitely be interested in playing the finished product and would even have an interest in helping you do a few beta tests, but I think you may need to investigate the genre you're delving into some more. If you're able to play some games yourself I would say, based off the description of what you're wanting, you need to play the old Final Fantasy games. These would be the NES and SNES titles, they sound pretty in tune with what you're interested in creating. Very common to the genre now and these are the games that solidified it.
For console RPGs in general here are my recommended plays for you; Final Fantasy (the first game on NES), Final Fantasy IV, and Dragon Quest IV. If you're unable to play them I suggest watching a Let's Play of those three, HCBailly would be the best bet for those. These recommendations are based off what you seem to be intending with the description of your game's mechanics. In any case I really hope you can get a solid heading on your game, piloting the project into something absolutely fun and if there's anything else you'd like to ask about I'll be more than happy to discuss the matter further.
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markkuper1995 In reply to Palinor [2014-03-05 15:00:58 +0000 UTC]
I wasn't sure if I was going to use the sprites or not haha but I think I won't
and btw I don't mean to make it a turn based game like FF, I mean when fighting you have to freely move around the character and try to hit him, a bit like the MMORPG MapleStory, without the MMO in it ofcourse.
I didn't want to set a price on the app anyways haha and I am busy with some ideas and working them out Β
And it is my dream to start up a small game developing company and that's what I am crowdfunding (not sure if I said that already xd) Wanna start off by myself first though.Β
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Palinor In reply to markkuper1995 [2014-03-05 17:10:13 +0000 UTC]
Free moving is good, it would make it an Action RPG. Zelda 2: The Adventure of Link on the NES is good to check out for that, it sounds like that would be like what you're describing now. I can't really think of what would be good on the SNES, closest guess would be actraiser but the non-battle scenes don't truly match up. My reasoning behind the suggestions is to see what is out there, identify things that can be improved upon and expand from there. Namely figuring out what you can create that betters the genre or at least gives extended entertainment for the players.
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