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parallelno — test render for test head

Published: 2006-10-31 18:22:48 +0000 UTC; Views: 599; Favourites: 3; Downloads: 7
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Description draft.
I use Mental Render and SSS Fast Surface Skin Shader for this head.
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Comments: 18

IvanIX [2006-12-06 03:55:18 +0000 UTC]

Great work, it looks awsome. Is this the old school way or using the new preset?

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Thunor [2006-11-07 01:07:18 +0000 UTC]

That's pretty realistic looking, superb modelling job

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wild-paradox [2006-11-03 01:15:53 +0000 UTC]

It's looking pretty good. The skin is especially nice. You should check out using the "Diffusion" shader ([link] ). I have just discovered it, but so far it has been very powerful and very fast to render.

Also, how meany polys are we looking at here?

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parallelno In reply to wild-paradox [2006-11-06 17:00:00 +0000 UTC]

Thanks for comment and link! Nice tutor, but is cheat. It not real SSS shader. This quickly rendered, but have a doubts that in real scene with many light he in a complicated way tunes in.

300K polys in head.

Sorry for my english.

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wild-paradox In reply to parallelno [2006-11-07 03:27:18 +0000 UTC]

Hey, don't worry about the English, I understand what you are saying. 3k is a pretty hefty poly count.

Also, since you are opposed to using the plug in I linked to above, there is a nice tutorial video on the Gnomon website for the Fast Simple Shader in Maya. It is the first tutorial on the page . It shows you the basics, yeilds nice results, and it's free.

The reason I mention these SSS techniques is because to me it seems he is too opaque in some areas, particularly the ears.

I have two more questions, if you dont mind my asking, and if you have the time to answer:

1. How much of the detail is actual geometry as opposed to texturing?

2. Have you considered normal mapping some of the high poly details on to a low-poly model to help reduce your poly count. Why/why not?

At any rate, you have made a beautiful model. I very much admire it and your skill as an artist.

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lord-sesshoumaru [2006-11-02 23:55:29 +0000 UTC]

once again reminding me why i need zbrush powers. beautiful work so far, keep it up!

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parallelno In reply to lord-sesshoumaru [2006-11-06 16:51:43 +0000 UTC]

Thanks lord!

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luck6 [2006-11-01 08:39:22 +0000 UTC]

wow very nice render
very realistic

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parallelno In reply to luck6 [2006-11-02 18:42:21 +0000 UTC]

thanks!

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Funky-Chickin [2006-11-01 00:32:15 +0000 UTC]

wow, that skin looks awsome. great model!

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parallelno In reply to Funky-Chickin [2006-11-02 18:41:53 +0000 UTC]

Thank you, Funky-Chickin

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djavan-a-vich [2006-10-31 23:27:51 +0000 UTC]

Cool!! Looks almost real.

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parallelno In reply to djavan-a-vich [2006-11-02 18:41:04 +0000 UTC]

Thank you!

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djavan-a-vich In reply to parallelno [2006-11-02 21:33:05 +0000 UTC]

Welcome!!

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outshined [2006-10-31 22:14:09 +0000 UTC]

The skin texture is looking pretty good!

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parallelno In reply to outshined [2006-11-02 18:40:45 +0000 UTC]

Cheers man! but is not complete.

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Haven12 [2006-10-31 20:35:00 +0000 UTC]

thats... really creepy...

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parallelno In reply to Haven12 [2006-11-02 18:39:58 +0000 UTC]

hehe. thanks!

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