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parangsakti — Testrend

Published: 2015-02-22 08:14:05 +0000 UTC; Views: 3037; Favourites: 10; Downloads: 167
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Description wonder if i can decimate this to be like those PSOne / N64 era models
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Comments: 9

jmc42199 [2015-03-05 17:01:07 +0000 UTC]

I use blender, and sadly, I'm not good enough to make something like that yet

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parangsakti In reply to jmc42199 [2015-03-05 23:43:35 +0000 UTC]

I made this after learning Blender for only 3 hours copying Youtube videos, imagine that

Skin Modifier, it makes modeling humans easy. You just make a stick figure and Blender will add polys along the stick person. Then you just adjust the size and tapering of the body parts.

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jmc42199 In reply to parangsakti [2015-03-06 00:51:14 +0000 UTC]

The problems is, that modifier crashes Blender whenever I try to use it.

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parangsakti In reply to jmc42199 [2015-03-06 03:00:48 +0000 UTC]

Must be an unstable version? Mine works fine

Although, this type of simple character mesh can be made by just extruding. Different technique for same result

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Shennanigma [2015-02-22 22:46:51 +0000 UTC]

Nice. Did you use a tutorial for this, or did you just figure it out?

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parangsakti In reply to Shennanigma [2015-02-23 00:28:04 +0000 UTC]

Jonathan Williamson's Blender tutorials makes it easy for anyone

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Shennanigma In reply to parangsakti [2015-02-23 02:41:21 +0000 UTC]

Oh, that's a Blender thing. I thought it was Daz3D. Does this guy have any Daz tutorials?

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parangsakti In reply to Shennanigma [2015-02-23 02:48:30 +0000 UTC]

Don't think you can model in Daz, but you can just import and rig Blender models in the program. Just export as OBJ with the UVs

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Shennanigma In reply to parangsakti [2015-02-23 02:56:52 +0000 UTC]

Ahh, okay.

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