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Published: 2015-02-22 08:14:05 +0000 UTC; Views: 3037; Favourites: 10; Downloads: 167
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Description
wonder if i can decimate this to be like those PSOne / N64 era modelsRelated content
Comments: 9
jmc42199 [2015-03-05 17:01:07 +0000 UTC]
I use blender, and sadly, I'm not good enough to make something like that yet
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parangsakti In reply to jmc42199 [2015-03-05 23:43:35 +0000 UTC]
I made this after learning Blender for only 3 hours copying Youtube videos, imagine that
Skin Modifier, it makes modeling humans easy. You just make a stick figure and Blender will add polys along the stick person. Then you just adjust the size and tapering of the body parts.
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jmc42199 In reply to parangsakti [2015-03-06 00:51:14 +0000 UTC]
The problems is, that modifier crashes Blender whenever I try to use it.
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parangsakti In reply to jmc42199 [2015-03-06 03:00:48 +0000 UTC]
Must be an unstable version? Mine works fine
Although, this type of simple character mesh can be made by just extruding. Different technique for same result
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Shennanigma [2015-02-22 22:46:51 +0000 UTC]
Nice. Did you use a tutorial for this, or did you just figure it out?
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parangsakti In reply to Shennanigma [2015-02-23 00:28:04 +0000 UTC]
Jonathan Williamson's Blender tutorials makes it easy for anyone
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Shennanigma In reply to parangsakti [2015-02-23 02:41:21 +0000 UTC]
Oh, that's a Blender thing. I thought it was Daz3D. Does this guy have any Daz tutorials?
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parangsakti In reply to Shennanigma [2015-02-23 02:48:30 +0000 UTC]
Don't think you can model in Daz, but you can just import and rig Blender models in the program. Just export as OBJ with the UVs
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