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pascalblancheirulan

Published: 2009-04-20 00:38:54 +0000 UTC; Views: 80875; Favourites: 1636; Downloads: 4152
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Description This is an attempt to recreate my ownFrank Herbert's Dune..
Well this just a dream anyway So im doing just baby steps here, starting with the David Lynch Dune opening presented by Princess Irulan


you can watch the animation here:
[link]

Okay, it is hardly an animation, just a lipsynch and some effects

hope you'll like!
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Comments: 159

thienbao In reply to ??? [2009-04-20 01:46:49 +0000 UTC]

Incredible piece. I love the different moods you created in the lighting.

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PlasmaX7 [2009-04-20 01:01:39 +0000 UTC]

Inspiring stuff man! The still looks fantastic, do you paint your textures in that style or did you paint over the render in post? As for the animation... truly brilliant, could use a little more emphasis on the soudtrack for that epic touch, and her eyes don't blink for a very long time, and when they do it feels a little unnatural due to how slowly and evenly they close. The head being so completely still also feels uncanny, I don't know if you were going for that effect but personally I feel this would benefit highly from the occassional slight head tilt (in any direction, mix it up!), eyebrow twitch, lower eyelid contraction... movement that emphasises speech. However, not having seen the original Dune myself, I'm not sure if you were emanating another style. I love the lighting (a little more specular/uneven light flecks around the scene could help to increase visual interest, although I understand the benefit of reducing render times, so perhaps composited in post... for example, an overlayed rotating light pattern, even very subtle, could go a long way here.) The very beginning is my favourite part, I love the light strobes!

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pascalblanche In reply to PlasmaX7 [2009-04-20 01:06:10 +0000 UTC]

thanks i wanted to make her look a little inhuman.. she is a Bene Gesserit after all, and trained to not show emotions, and control fully every muscles of here body ( yup)
on technical part, i made some slight moves on the eyes, but it doesnt show due to the crapy compression

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PlasmaX7 In reply to pascalblanche [2009-04-20 02:25:25 +0000 UTC]

I thought that might be the case. My argument in merit of slight human fallibilities, despite her Bene Gesserit training, was due to Masahiro Mori's 'Uncanny Valley' theory of the robotic, unnatural appearance of human replicas. Of course if uncanny was your aim, replacing the hyper-realistic portrayal of a human acting like a Bene Gesserit with a more restrained CG model acting like a human makes perfect sense... not to mention the near-impossibility of the former task!

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darkauraSoulstealer [2009-04-20 00:52:54 +0000 UTC]

Pretty sweet, what software did you use to pull it off?

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pascalblanche In reply to darkauraSoulstealer [2009-04-20 00:55:48 +0000 UTC]

oh.. right.... forgot to mention it : 3dsmax/zbrush/photoshop.
for the short i used after effects

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darkauraSoulstealer In reply to pascalblanche [2009-04-20 01:03:47 +0000 UTC]

Amazing Job bro, love the short as well.

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SizeMatic [2009-04-20 00:42:02 +0000 UTC]

I cannot believe this! The shading, the soft tones, the detail! *mashes fav*

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