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pdpardue — spaceship

Published: 2005-06-07 17:29:38 +0000 UTC; Views: 7499; Favourites: 26; Downloads: 199
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Description Well, i got some nice feed back on Space Scene , so I figured that I would just upload some ortho's of the ship. Please keep in mind that this is still a work in progress, but far enough along to be getting somewhere. Thanks for all your looks, and I really appriciate comments.
When I find the time to get back to modeling, I will keep your suggestions in mind.
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Comments: 23

Kolrin [2010-07-08 21:24:25 +0000 UTC]

nice one. reminds of starship troopers. just two flaws if this is a combat vessel. number one, the struts holding the engines are weak points that would draw major fire in combat. not good. second is a flaw i see on most spaceships that also is frequently exploited: the external bridge(if that tower is the bridge). again draws major fire and in this case even worse than the enginges. and i have to agree with who is me on the curves. not only do they offer better surface:space ratios, they also distribute the strain of incoming fire hitting the armor better. not a ship i'd be comfortable with in combat. but as a model it looks great. and with some improvemants or a different use it would definetly be a worthy vessel.

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commandermarine297 [2008-03-08 01:26:19 +0000 UTC]

that looks awesome good job, ? is it meant to be like a roger young???

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pdpardue In reply to commandermarine297 [2008-03-08 01:33:37 +0000 UTC]

not really, though I know it does look similar. Perhaps a little subconscious inspiration

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commandermarine297 In reply to pdpardue [2008-03-08 01:43:20 +0000 UTC]

maybe just a bit, any way it looks great

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pdpardue In reply to commandermarine297 [2008-03-08 02:07:36 +0000 UTC]

Thanks. I lost this model actually.

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commandermarine297 In reply to pdpardue [2008-03-11 22:36:18 +0000 UTC]

yeah that sucks, it looks good though

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superpatriote [2006-11-03 14:32:34 +0000 UTC]

really cool design, you're very imaginative!

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pdpardue In reply to superpatriote [2006-11-03 16:14:43 +0000 UTC]

thank you

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JohnTelgar [2005-06-07 19:10:46 +0000 UTC]

Hmm. Sort of a cross between a Nova from B5 and a Terran Battleship from Wing Commander. The engines being out there at the end of a long strut, connected by spars contrasts with the rest of the design. Looks oddly out of place. Nifty in general.

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pdpardue In reply to JohnTelgar [2005-06-07 22:47:25 +0000 UTC]

I don't know what either of those ships look like, so I can't comment on them. I think though that the point of having the engines off the main body was to contrast to the rest of the ship. For example, the amount of thrust that has to come off of engines to push a veichle of that size is going to have to be huge, would you want to have just a wall seperating you and that engine? Not that I was exactly thinking this when I modeled, but in the Star Trek world almost all the warp drives are off on struts.

Even current planes have engines located off the 'body' out on the wings... Anyways, it looks pretty cool in fly bys and stuff, and if I ever were to get around to animating a scene, having little dog fights in and around the engines could provide for some pretty cool looking sequences.

If I had my way, the engines would be at the front because it just makes more sense to have them forward of the 'center of gravity'... With the exception of jets and rockets, most planes I can think of have their power plants closer to the front... Just ideas i have though.

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JohnTelgar In reply to pdpardue [2005-06-08 00:22:29 +0000 UTC]

Hmm. True. If the struts and tail were blockier, it'd look a bit more like the rest of the ship. I really like the bridge tower and forward section.

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pdpardue In reply to JohnTelgar [2005-06-08 00:38:48 +0000 UTC]

So far the bridge an tower have been just about my primary attention. the rear is basicly only blocked out roughly for the time being. Like I said though, i haven't really had time to work on this, in fact I only opened lightwave to render this ship into the other scene. It's been at least a good couple of months since lightwave was opened. Perahps it will be a few more months before modeler gets open and I take some time on this model...

Origninaly, the engines were lower (around middle of the rear section), but the front view looked kind of bland so I raised the engines and but the angle on the struts so they form a v. I had played with the struts comming straight of the top, as well as the mounting to the underside of the engines, but settled on the side mount V shape as my favorite... Some what for a structual stand point also, the reason that from the top view there is also a V shape is that i figured that with the amount of thrust involved, there would be more support the longer the struts were, the stronger they would be, thus the forward swept struts...

The bridge and fore were really the last thing I worked on, an i figure that in an animation, they would be the most prominent... You would see the ship comming to you to you more then fleeing, and since the bridge is so promenant, I figured it could use so work to. Since this was for a class, I was on a tight deadline to not only model, but animate as well, and those are the two areas I figured my focus would be best used. Since my class, I haven't really done anything to this model, and that was now that i think about it, end of last year.

Also of note, is that an ortho looses a lot of the shape, it looks pretty good under proper perspective and at an angle.

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JohnTelgar In reply to pdpardue [2005-06-08 02:16:19 +0000 UTC]

For an unfinished design its nifty. Overall, I like it. I think that seeing it from an angle really would make the engines look less out of place. Angle-viewing helps most things, really.

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pdpardue In reply to JohnTelgar [2005-06-08 04:00:08 +0000 UTC]

Okay, here is a LINK to some perspectives...

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Who-Is-Me [2005-06-07 17:39:35 +0000 UTC]

intersting....looks like a barge, some curves might be nice

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pdpardue In reply to Who-Is-Me [2005-06-07 18:36:58 +0000 UTC]

It going to be a mid range battleship/carrier... And it's space, it doesn't need to be curvey. Right? The way I look at it, militaraly speaking, it is faster, cheaper, and easier to make something that is not curvy if it isn't needed, ie no need for areodynamics in space...

Thanks for the comment though

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Who-Is-Me In reply to pdpardue [2005-06-07 18:44:02 +0000 UTC]

ahhh, but think of this, what is the strongest shape? a sphere...but neat idea.

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pdpardue In reply to Who-Is-Me [2005-06-07 22:53:23 +0000 UTC]

Well of course a sphere is the strongest shape, but if I went around modeling spheres all day long, what good would that do me. Unfortunitly, the sphere and cube shapes have been taken by the borg, and any sphere or cube shaped ship would ultimately end up looking like that.

I see where you are comming from though in terms of "strength", but there are other factors at work, decks and spaces for occupents dwindle when curves are added. I though also try to stay away from just blocks as design elements. It takes more material to make a sphere and only have a small portion of it usable then it does to just conform the shape to the usable areas...

In my opnion at least.

Thanks though, and please don't think that I am trying to go against everything you are saying.

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Who-Is-Me In reply to pdpardue [2005-06-08 17:15:10 +0000 UTC]

I don't think you understand the dynamics of curves. they add a ton of strength, and a cirlce (or sphere) gets the MOST space for the same amount of surface area. I understand about the borg, but that has no effect if you were to use a solitary curve in your peice. as you pointed out in your first paragraph, it would take to long. I see that as a valid reason. If you would like to talk about the engineering of space ships some time send me a messege lol.

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pdpardue In reply to Who-Is-Me [2005-06-08 21:28:49 +0000 UTC]

Well, I agree that that the ratio of volume to surface area my be less in a sphere then in a cube, but I am also talking about usable space. Draw a square then draw a circle around it so that the circle hit all four corners of the square... There is tons of wasted space, which in a ships design mean more materials to usable space. That is the only point that I was saying.
Since in space, one does not have to design for aerodynamics, the logical best use of materials would be to build only the needed usable space. additions of curves cuts down on usable space.
would love to start a discussion on design, perhaps one of us can start a journal or something and contibute to the community...

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Who-Is-Me In reply to pdpardue [2005-06-08 22:23:54 +0000 UTC]

hmmm, i have a personal forum, we can do it there if you would like.

but what are you talking about? " Draw a square then draw a circle around it so that the circle hit all four corners of the square... " Please do ONE thing for me before we continue this discusion. take a piece of string 4 units long (4 inches would work) and make it into a square. now, take another 4 unit long string and make it into a circle. look at the difference in the area. you get SO much more with the circle than the square. when I saw make a curve, I don't mean cut out of your current area, I mean mold it into a different shape. one that is stronger and has move area with the same surface area. Ill make a visual example when I get home.

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pdpardue In reply to Who-Is-Me [2005-06-08 23:30:08 +0000 UTC]

well, after this we can move it into your personal forum... Lets though assume that we have a 8 foot ceiling, and for ease of math, an 8 foot width, that would mean that the perimiter would be 8+8+8+8=32 feet.
Now, to have the same "hallway", we would have to have it so that the circle hit at the four corners, which would give the circle a diameter of a^2+b^2=c^2 (8^2+8^2=c^2), or a diameter of about 11.31. This would prvide a circumfrence of pi(11.31), or 35.51 feet.

For area, the circle would be piR^2, or about 3.14(5.66)^2 or just over 100 feet square feet, while the square would have w*l, or 8*8, which would be 64 aquare feet, which would mean that 36 square feet would be unused.

Therefore, not only are you using more material to inclose said hallway, but you are also waisting a whole lot of space. If though your halway was round, yes you would use less material and gain more space, but we are for the sake of the argument going to assume that we are using right angles on our walls...

Perhaps when I get onto my computer I can draw something up as well. Oh, and sorry for the crude math (I hope I remembered all my geometry formulas correctly)...

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Who-Is-Me In reply to pdpardue [2005-06-08 23:37:37 +0000 UTC]

[link]
above is a link to the forum...I don't want to discus this much more untill I get home (ive been at school since this morning, and still have another four hours to go...so maybe then Ill pull out the formulas, but not now in my braindead state.

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