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Published: 2017-08-20 04:23:12 +0000 UTC; Views: 647; Favourites: 16; Downloads: 17
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Description
I've been playing around with the Spartech Ops and Medusa helmet for a while. Always had problems with not liking the render - lighting, pose, background, etc. Well, finally tried the KISS principle (Keep It Simple Stupid!) and this is the end result. I have to say I am very happy! Background hologram is Holographic Interfaces by coflek-gnorgDid just a little post-work with Photoshop to add the flare around her index finger. I used Ron's SciFi Flares from DAZ Studio. Genesis 3 figure. Rendered in DAZ Studio 4.9 with Iray and using DreamLight's SuperHDRI and a backdrop. I have to say - this HDRI set gives great lighting and renders fast.
Thanks for viewing!
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Comments: 12
Mutinate [2018-07-16 15:03:23 +0000 UTC]
Hi Peggy, we'd like to use this on the back cover of the next Digital Art Art Live magazine, if we may, please. And then show it in full in the September issue ('Design for Games' theme).
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PeggyWalters In reply to Mutinate [2018-07-16 19:34:52 +0000 UTC]
OK - that sounds great!
Peggy
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black-Kat-3D-studio [2017-09-30 09:38:43 +0000 UTC]
Great artwork Peggy, was the whole scene rendered in iray as normally the interface does not work with iray in my experience
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PeggyWalters In reply to black-Kat-3D-studio [2017-09-30 20:28:37 +0000 UTC]
Yes, it is all Iray. Here are my Emmissive settings: Put the color map in the Emission Color. Put the opacity map in both Luminance and Cutout Opacity. I set the Emission temp (k) to 6500 and Lumiance to 100 kcd/m^2. Hope that helps.
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black-Kat-3D-studio In reply to PeggyWalters [2017-10-01 12:34:42 +0000 UTC]
Thanks for the info Peggy I'll give it a try
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