HOME | DD

Published: 2014-04-13 18:55:56 +0000 UTC; Views: 59161; Favourites: 1020; Downloads: 1138
Redirect to original
Description
AJAX - Concept of sci rifleIdea has been to design believable sci fi rifle for secret story. Not too crazy and not from far future. Instead of begining from scratch I used present real rifle - masada for basic profle. At rear I did slight changes only, middle body and front part I modify completely. Colorisation is bright and shine. Lets call it "apple" style.
I did three pictures:
(I made them bigger to see details, so I recomend to open them in full size).
1. AJAX main - peterku.deviantart.com/art/AJA…
2. AJAX secondary - peterku.deviantart.com/art/AJA…
3. AJAX technical blueprint - peterku.deviantart.com/art/AJA…
(This model is meant to be pair for my previous concept - peterku.deviantart.com/art/Isk… )
Tech. info:
Inside body is emiter sending energetic excited matter to impact zone. Primary damage mechanism is thermal shock and melting in impacted area. Secondary damage is caused by kinectic energy carrying by matter. Standart battery allows 82 shots.
While damage is large and range is sufficient, speed of fire in full automatic mode is far too quick. Next model is planned to by replaced by burst mode. Full automatic mode has been evaluated as too excessive draining battery too fast. Next problem is coming out of used technology. Emitter in front page is too heavy for this composition. It moves gravity centre point far to front part leaving too much weight on front grip while holding. Elimination of heat generated while operating is acceptable.
Holograhic sight is coming along in all versions. It has direct communication port with body displaying various info about actual status of system, battery, exact position of user and area distance pointing on.
3D info:
Whole concept and performation is mine. I worked in 3ds max and as a rendering engine I used v-ray. People used to ask me how to work with v-ray to get good result. It is hard to say because there are more ways and everybody has to find his own way. I know it is not much helfull what I just wrote but here are basic facts from my work:
I prefer to work with highpoly models. It does not make big difference in rendering time between lowpoly and highpoly model. (except transparent materials). I prefer less light sources as this increase render time. I develop materials on my own or I used this database: www.vray-materials.de . Setting of material quality has significant effect on render time and I very seldom go higher then 20. Antialiasing filter I use Mitchell-Netravalli or catmull-Rom. (It is worth to play with setting inside to get required result.) I also use VrayHDRI, Color mapping: Linear multiply, exponencial or reinhard. Camera type I use standart. (It is recomend to use vraycamera- it has quicker rendering by 10-20 percent but I'm ok by standart one.) In indirect illumination I work with Irradiance map and Light case. By the way. I recomend to set Dynamic memory limit in main vray setting to higher value. By default it is 400 which means system while rendering work only with 400 MB and it quite slow render time. When you work longer with this rendering engine you get him familiar. By right setting you get reasonable render time which should be goal (while keeping good output quality of image.) For example in this work those big pictures takes about 23 minutes each to get on my PC which is average. Nothing like high end one. In photosop I just merged pictures and add border + text + lifted up brightness a bit+stamp. So this is how render output looks like.
So what do you think. Do you like it or not?
tnx for coment if any.
Bye.
Related content
Comments: 84
Arkveveen In reply to ??? [2014-04-15 04:28:20 +0000 UTC]
Pretty stunning, with a lot of remarkable detail! It also helps that I'm a big fan of guns, as a fan of first person shooter games. XD
👍: 0 ⏩: 1
FastFlyer01 In reply to ??? [2014-04-15 03:35:40 +0000 UTC]
I believe this is the culmination of all your rifle designs. This rifle looks like it belongs in the new Destiny videogame coming out by Bungie studios, the makers of the Halo series of games. WOW!!! Just WOW!!! I would love to have one in real life.
Great job!
👍: 0 ⏩: 1
peterku In reply to FastFlyer01 [2014-04-15 12:33:18 +0000 UTC]
great man. tnx you very much.
👍: 0 ⏩: 0
Rokushou In reply to ??? [2014-04-14 17:42:33 +0000 UTC]
It looks futuristic, but also close enough to a real weapon that it makes me think of a custom prop for sci-fi movies/series. A Bushmaster ACR with a couple of body mods added on could look a lot like this.
👍: 0 ⏩: 1
Tsukuart In reply to ??? [2014-04-14 16:47:47 +0000 UTC]
I thought this was a real toy gun for all of three seconds, did you purposely give it a plastic feel
👍: 0 ⏩: 1
peterku In reply to Tsukuart [2014-04-15 12:32:43 +0000 UTC]
hi. yes. plastic suit to save a weight.
👍: 0 ⏩: 1
Warkom In reply to ??? [2014-04-14 06:41:09 +0000 UTC]
Aesthetically I think it looks great, the render and the texture are great. The weapon is detailed, though I think the weapon should have LEDs on it and something to display the battery's charge and also it lacks of vents as a laser weapon will require a good ventilation system to avoid overheating.
👍: 0 ⏩: 1
peterku In reply to Warkom [2014-04-15 12:32:22 +0000 UTC]
yea that ventilation system. good idea. maybe I make it once.
👍: 0 ⏩: 1
Warkom In reply to peterku [2014-04-15 13:01:57 +0000 UTC]
Try it if you are inspired. I personally believe that you can have something great in the end.
👍: 0 ⏩: 0
Kulter In reply to ??? [2014-04-14 05:32:29 +0000 UTC]
Great design and execution, awesome !
👍: 0 ⏩: 1
m4a44 In reply to ??? [2014-04-14 02:40:11 +0000 UTC]
Great look!
Ps. It's not "apple" style. It would only have 1 button then
👍: 0 ⏩: 1
MrJumpManV4 In reply to ??? [2014-04-13 21:54:14 +0000 UTC]
Amazing!
Looking much much more realistic in terms of ergonomics and size compared to your earlier guns.
👍: 0 ⏩: 1
peterku In reply to MrJumpManV4 [2014-04-14 07:42:20 +0000 UTC]
Lol I had to come closer to real world eventually.
👍: 0 ⏩: 1
MrJumpManV4 In reply to peterku [2014-04-14 11:19:04 +0000 UTC]
Indeed, I think you kept a good balance between your old style and ergonomics with modern weaponry.
👍: 0 ⏩: 0
CzechBiohazard In reply to ??? [2014-04-13 21:36:26 +0000 UTC]
Your 3D models are always so realistic looking. I wonder, are any of these models meant for some game project that you are working on?
👍: 0 ⏩: 1
peterku In reply to CzechBiohazard [2014-04-14 07:41:36 +0000 UTC]
Hi. no those I dont upload here. P.
👍: 0 ⏩: 1
CzechBiohazard In reply to peterku [2014-04-14 22:17:09 +0000 UTC]
I know that you don't upload those files on here.
I was asking if these were guns meant to be used in a game that you are working on?
Also, did you read my note I sent you? Any interest?
👍: 0 ⏩: 1
peterku In reply to CzechBiohazard [2014-04-15 12:37:28 +0000 UTC]
Hi. Yes I answered on your not. you should have a response.
And yes. Few of them will be shown in some games if owners wont change them rapidly.
Bye.
P.
👍: 0 ⏩: 1
CzechBiohazard In reply to peterku [2014-04-20 19:58:21 +0000 UTC]
In all honestly, I never got that note. I've looked in my inbox a thousand times. I'm guessing it's a no, but thanks for your time anyways. :3
👍: 0 ⏩: 1
melkorius In reply to ??? [2014-04-13 20:35:45 +0000 UTC]
This is incredible..the levels of detail is fantastic! Great work
👍: 0 ⏩: 1
OmnicronEtheogen77 [2014-04-13 20:34:54 +0000 UTC]
very sexy concept rifle. i like the mix between ACR and SCAR with a hint of sci-fi
👍: 0 ⏩: 1
WriteNRun [2014-04-13 19:19:29 +0000 UTC]
Jaw dropping, awesome level of detail, great piece.
👍: 1 ⏩: 1
<= Prev |