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Published: 2018-09-21 09:28:31 +0000 UTC; Views: 510; Favourites: 6; Downloads: 5
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Description
Hm... a bit different. This Christie model has her original hair, but I think I've established I have a preference for her pixie style haircut for a while now. I think I'll be reserving Christie's default hairstyle for Christie' to highlight the difference between the two. So, why bother with something like this and what is this about? A really, really simple meshmod on my part, I suppose. I've had various little play sessions aimed at mesh modding before, but those didn't come to anything. While I technically know what's required, I lack the skill in Blender to really make it happen for my preferred outfits. I have had a few attempts with hair though (usually out of perceived necessity).I had something in mind with this particular model which will lead to a future piece. Yes, in one of those creative moods again as I go from one thing to another seemingly at random as I get a few ideas in my head. Rather annoying as I don't have the speed of execution to make them all. Seriously, go look at my creative wishlist as there's still a lot I haven't fulfilled yet (at the time of writing at least). And those are my own ideas I want to do.
So yeah, an attempted mesh mod with hair because that's all I can seem to manage for now. Which reminds me, I really should find a good bob hair model for Christie. Would still rather she had that hairstyle while she's wearing her Mandarin dress....
I also suspect I need to rename bones for this one too. It doesn't quite follow either established convention from what I can tell. Mind you, zareef's naming convention for the fingers does make it easier to manipulate individual fingers which makes it easier to pose for me.
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Information:
General methodology for setting up a render
Model credits and acknowledgements:
Christie model courtesy of darkblueking
Christie hair model courtesy of cunihinx
Pose credits and acknowledgements:
Pose by Toshiie1
Tools:
XNALara Posing Studio 11.8
Assets/Copyright:
Koei Tecmo
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Date of completion: 21st March 2018