HOME | DD

Published: 2012-07-21 22:21:51 +0000 UTC; Views: 3849; Favourites: 29; Downloads: 977
Redirect to original
Description
I used mainly as color map for Mandelbulb 3D but they will work as patterns in Gimp as in several others graphic editorare all based on Rose Oil from , so they all have a similar color scheme, in several variants but all warm
Sizes are various, some are sharp, other smooth , some have the peculiar shining of the original Apophysis render from Wolfpaw, other a more sketched look, or were reprocessed with my Graphic Novel filter
A EXAMPLE of the pattern
many are really big..but sometimes i like use 1:1 maps and also scale down a huge high res map give always better result then scale up...
Also some are subtle variations but when using subtle variations may give quite visible different.
So in same cases you may found one sharp, one blurred, one with classic apophysis colors other looking as sketch but all with same pattern
Wellagain better more then less, and better have to scale down then scale up..
I was even tempted to post the original png but file size was more then allowed so i converted in hy res jpg
CC license : shortly use how you like but don't forgot to link back to THIS PAGE you are reading and to credit me [link] and Wolfepaw [link]
Warning
some of the patterns may be highly psychoactive, ..not kidding:
If you suffer of epilepsy or similar could be better take note of the advice
Related content
Comments: 13
PhotoComix2 In reply to xXRenegade-WingsXx [2013-10-09 17:32:24 +0000 UTC]
oppss sure what your issue with downloading ?
👍: 0 ⏩: 1
xXRenegade-WingsXx In reply to PhotoComix2 [2013-10-09 22:22:41 +0000 UTC]
Well no problem w/ the download now I just wanted to use it for a bg for an art I did
littlejimmy456.deviantart.com/…
👍: 0 ⏩: 0
PhotoComix2 In reply to MrAries23 [2012-08-02 08:36:50 +0000 UTC]
thanks i hope you will found useful
👍: 0 ⏩: 0
PhotoComix2 [2012-07-23 09:18:06 +0000 UTC]
many are really big..but sometimes i like use 1:1 maps and also scale down a huge high res map give always better result then scale up...
Also some are subtle variations but when using subtle variations may give quite visible different.
So in same cases you may found one sharp, one blurred, one with classic apophysis colors other looking as sketch but all with same pattern
Wellagain better more then less, and better have to scale down then scale up..
I was even tempted to post the original png but file size was more then allowed so i converted in hy res jpg
👍: 0 ⏩: 0
PhotoComix2 In reply to fraterchaos [2012-07-23 19:04:35 +0000 UTC]
i hope you will found useful
"Normal" textures (i.e seamless foliage, rust, wood, concrete...) are much more flexible, those are for more special effect
👍: 0 ⏩: 1
fraterchaos In reply to PhotoComix2 [2012-07-23 21:34:17 +0000 UTC]
I am sure I will find some use for them! In fact, I have been wanting to try them out soon... and hopefully I will get a chance
👍: 0 ⏩: 1
PhotoComix2 In reply to fraterchaos [2012-07-24 01:33:23 +0000 UTC]
impatient too see what you will do
👍: 0 ⏩: 1
fraterchaos In reply to PhotoComix2 [2012-07-24 01:59:47 +0000 UTC]
well, perhaps when the two renders I have going now are done, I will give them a try!
👍: 0 ⏩: 0