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phraught — Control Room Light Test

Published: 2013-12-29 18:19:55 +0000 UTC; Views: 366; Favourites: 0; Downloads: 5
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Description I finished animating the 22 different lights on this panel (the two closest ones are tied together).
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Comments: 7

NICELabs [2013-12-29 18:28:03 +0000 UTC]

Very cool.  Add some bedrock coming up through the floor in places and it reminds me of the sets in the TOS Star Trek episode with the Horta  

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phraught In reply to NICELabs [2013-12-29 18:44:15 +0000 UTC]

Thank you, glad you liked it.    


Well - it is based on the the Star Trek episode What Are Little Girls Made Of.    Both were underground and likely used similar sets,  so I must be getting close.


I've just up'd the display size to 1280 - and you can download for the full 1920 x 1080 (planned for an HD 3-D animation).

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NICELabs In reply to phraught [2013-12-29 18:57:29 +0000 UTC]

yah, I can see where they'd both be very much the same.  The did reuse certain sets and matte paintings and the like from time to time  

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phraught In reply to NICELabs [2013-12-29 21:50:40 +0000 UTC]

It's been fun - and more than a bit of a challenge - to get this set where I think it's close.   The main room is an expanded version of the octagonal room in the episode.   Analyzing the original, it's amazing how tight the spaces were on that set.  In this, the doors are tall enough so that the beings who created it could actually walk through the doors without ducking.


The control room was intended to look much like this: en.memory-alpha.org/wiki/What_…


I'm hoping in the next week (I'm off work this week) to get this close to where I can start rendering.   Rendering may take a week or two - and I'll be doing two streams - one for each eye.  I "mounted" cameras in the head of the first person character so I can do a "true" point of view 3D render.   My side-by-side tests are promising.   There are some aspects to 3D that can work well if you can control the screen size and distance (impossible in a theatre).

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NICELabs In reply to phraught [2013-12-29 21:58:35 +0000 UTC]

Yah with limited resources the cameramen had to be wizards at making things look bigger than what they were from all sorts of angles.  In this media we can indeed give everything some breathing room  Cool cool  

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phraught In reply to NICELabs [2013-12-31 20:31:14 +0000 UTC]

Yeah - the more I work with this, the more I'm amazed how much they did with so little.  I wonder if I've put more time into this over the couple of years I've had it in progress than the entire production team put into the episode - and they produced a cool show - and I've got …  some potential.  (Admittedly a LOT of that time was spent struggling with bugs in Poser - just updated to Poser Pro 2014 SR3 - found two new bugs immediately - sigh - hmm  maybe 4 - seems to crash now when doing preview renders - lovely.)


But - good fun (working on the animation - not the struggling with Poser).

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NICELabs In reply to phraught [2013-12-31 22:21:33 +0000 UTC]

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