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phresnel — Debugging a C++ In-s-anity

Published: 2010-11-05 13:50:40 +0000 UTC; Views: 71; Favourites: 0; Downloads: 0
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Description Found this while crawling through some old folders: Here you can see a tiny bit of how I debugged metatrace ([link] ), a C++ compile time ray tracer.

I can't remember whether I ever debugged a ray tracer on a freaking per-pixel level

... looking at core dumps must be a lot like this
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