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Published: 2015-06-02 21:51:15 +0000 UTC; Views: 16093; Favourites: 593; Downloads: 138
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Description
I'm really sorry that I haven't been able to upload anything in a long time. I wanna start again, but I'be been swamped with work and commission stuff.This is just a quick little thing I did while waiting for my fiends to pick me up. I made a bone structure that will move all the arms at ones. Like, if you load a motion or pose, all of the arms will move in unison. I've had this idea for a long time, and i'm considering using it on my Rosalina model, so she can have Luma with her, and he won't have to be loaded separately. But i've had this idea ever since I wanted to load an Oliver model along with a James model like this. I just finally managed to sit down and fiddle with the bones. (The fingers pose alone with the original arms, too)
Feel free to edit, add more arms , or move them around. the IK bones in the back are used to move the extra shoulders, like if the aren't stacked perfectly like this. Also fee free to make these bones are re-rig anything you're making. This is really easy to edit to add more arms - you can just re-name the ones you load, and then load the original - the ones that are remained will be considered new bones, but still follow the original arms.
The arms are Animasa Meiko. I just included those for the sake of people being able to see how they are working with parts. Feel free to remove the Animasa arms.
You can credit be for the structure, but it's okay if you don't - it was only about an hour or so of work.
Download - www.mediafire.com/?szl2a3o6y48…
Have fun~
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Comments: 16
deathsong103 [2020-05-28 03:24:10 +0000 UTC]
👍: 0 ⏩: 0
SCP-2979ALT [2019-05-24 16:22:04 +0000 UTC]
How would I port this to a TDA model? I am currently using 's six arm base but can't get the bones to replace the model's original bones quite right. One set of bones merge correctly, should I rename the bones of the base or the bones of the bone structure?
👍: 0 ⏩: 1
Nateai In reply to SCP-2979ALT [2019-05-25 10:33:02 +0000 UTC]
Most likely just rename the bones off my base, since I renamed the bone names of the extra arms ^^
👍: 0 ⏩: 1
SCP-2979ALT In reply to Nateai [2019-05-25 11:53:08 +0000 UTC]
Thank you! I'll try that!
Edit: I tried doing this and I may have done it wrong but trying to import the bones ended up with all the arm bones all over the place.
👍: 0 ⏩: 0
CarmenVocaloid [2016-05-28 10:58:35 +0000 UTC]
The fingers do extrange thinks when I close the hand, why?
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Waltervd [2015-06-03 00:33:13 +0000 UTC]
let me guess the "normal" arm bones are still wel... normal and the added arm bones are inflict rotation ones with the IK parent set to the normal arm bones >.>
👍: 0 ⏩: 1
Pikadude31451 In reply to Waltervd [2015-06-03 01:40:24 +0000 UTC]
You were almost perfect, haha - the IK are for the new shoulders, just so you can move them out of the way if they mess up the motion data or just need to be somewhere else. When I say normal arm, I mean the arm that is in charge of moving the rest of the arms - each of the bones in the "Extra" arms is rotational bone that follows it's respected original arm bone in the same way.
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Waltervd In reply to Pikadude31451 [2015-06-03 05:13:16 +0000 UTC]
Thats what i call inflict rotation XD
unflict movement is also fun that how i got my ponies to dance in mmd XD
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