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PixelSpriteArt — Mega Man.EXE Animation Test

Published: 2012-08-11 01:01:41 +0000 UTC; Views: 2098; Favourites: 30; Downloads: 25
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Description Another animation test. I pointed out some errors I need to correct.

Program used: Blender (Rendered with Cycles)

Mega Man.EXE © Capcom
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Comments: 8

kenshinmeowth [2013-06-02 09:48:50 +0000 UTC]

Hahah shoooot, this is cool!

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PixelSpriteArt In reply to kenshinmeowth [2013-06-02 10:02:56 +0000 UTC]

Heehee~ Thanks!

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chicaramirez [2012-08-11 02:42:52 +0000 UTC]

This is so amazing, I've been browsing your tumblr for awhile and seen your progress for your rockman 3-d animation, and I can't wait to see the final product! Keep up the awesome work!

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PixelSpriteArt In reply to chicaramirez [2012-08-11 02:49:23 +0000 UTC]

I can't wait to see the final product either and I hope I match your expectations!

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chicaramirez In reply to PixelSpriteArt [2012-09-11 14:58:00 +0000 UTC]

I know you will! Just keep up the good work!

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AnnaTuxedocat [2012-08-11 01:23:39 +0000 UTC]

Ooooh nice! The classic "I got an item!" fist-pump.

The only thing that seems off to me is possibly the legs? I feel like maybe they should be farther apart. But, it's a minor detail to mention.

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PixelSpriteArt In reply to AnnaTuxedocat [2012-08-11 01:30:38 +0000 UTC]

Actually, I meant deformation errors. His shoulders don't like me much, it seems. You may have a point about his legs; they can be tricky to position since his boots are so wide...

Thanks for commenting, though. I recognize your username.

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AnnaTuxedocat In reply to PixelSpriteArt [2012-08-11 01:48:09 +0000 UTC]

Ah yeah, the shoulders are a tiny bit odd, but you pointed that out already.

And your welcome! I'm just a friendly neighborhood fan, is all.

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