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Published: 2011-12-23 21:25:00 +0000 UTC; Views: 2143; Favourites: 14; Downloads: 42
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Description
A highly experimental model! I ported this Fluttershy Gmod Pony to that incredibly annoying RWX format. Remapping the textures wasn't too much of a hassle, but then for some reason my model would not respond to light. It appeared shadeless. But thank goodness I fixed that issue. So in this screenshot, I used ActiveWorlds 5.2. I'm not sure if I want to port the rest of the ponies to that Renderware format.Original Models By:
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Comments: 6
AireDaleDogz [2011-12-24 17:03:51 +0000 UTC]
Oooh nice! I haven't been on Activeworlds in a while, though. Does it have a code already? As in blahblahblah.rwx?
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pizzalover53 In reply to AireDaleDogz [2011-12-24 20:10:57 +0000 UTC]
Well, it's not in the world object directory. I simply used the local object directory on my computer and replaced it with a relatively unused model.
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AireDaleDogz In reply to pizzalover53 [2011-12-25 11:00:17 +0000 UTC]
Oh, I kinda noticed too while looking for it in-game.
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pizzalover53 In reply to AireDaleDogz [2011-12-25 18:12:26 +0000 UTC]
Hmm... I wonder if it will ever make it into the world object directory? One thing I've noticed is that the RWX export script in Blender completely ignores the scale and rotation. I'm gonna try tweaking with that script.
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