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Published: 2013-10-06 21:34:43 +0000 UTC; Views: 583; Favourites: 5; Downloads: 0
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Description
Recently I try to find out how to distribute and embed color gradient into forced perspective base. Well, I've run out of any ideas. This is just an early prototype stage.Figure by rrossouw & Tounushi
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Comments: 4
Tounushi [2014-05-22 13:50:39 +0000 UTC]
An idea just came to me over this: Could a gradient be done with only two colors? Using dithering for the gradient, perhaps with smaller pixels. Granted, this would require more precise printing, but would save on colors.
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Alligator-Fists [2013-11-16 14:04:12 +0000 UTC]
I like the use of gradients here; I think this is a worthwhile experiment even if it didn't achieve the results you'd hoped for. I could see the gradient elements working quite well at mid-range distances.
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camorus----234 [2013-10-07 19:39:02 +0000 UTC]
this looks good, so far, so how did you manage to get the 'colour gradient into the perspective base, being trying this myself but not got it has good as this Polme old friend.
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Polme In reply to camorus----234 [2013-10-08 10:43:49 +0000 UTC]
The point is, I didn't achieve it. I have created perspective disruptive base pattern but when I add multicam-like blotches & splotches the forced perspective disappear. I thing that because the top blot.&splot. layer is too dense and cover the disruptive underlayer. But when it is too sparse it lost mimetic ability. Till now i din't figure how to fuse the disruption and the mimetic parts together.
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