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PolyMune — Digital 3D PE Week Day 4
Published: 2013-11-01 02:43:36 +0000 UTC; Views: 4183; Favourites: 3; Downloads: 0
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Digital 3D Week



Digital 3D Project Educate Day 4

Contest ->   GDA PE Week 2013Well hello everyone :la: Welcome to the project Educate week of Game Development 2013, hosted by :devpolymune: :eager: So excited to do my first P.E. week!! Lot's to do and lots going on this week :la:First off let me say thank you too :iconastralseed: :iconkaz-d: for helping me get things going ! I'd also like to thank all my awesome community members, CVs, etc for helping answer questions, being judges, and all around being helpful for the prep. of this week!So the order of events are as follows :la: :Day 1 - Introduction, Contest announcement, mini contest winner announcement Day 2 - Getting to know your game development category, featu...

Mini contest ->  Digital 3D PE Week + mini contestSoooo Game Development Art Project Educate has been wrapped up nicely eh? Was it informative and did you enjoy it? I hope so! This week starting today is 3-dimensional week!! :la: As I am still the temporary CV for the category, I figured having a project educate week along with GDA would be both informative, and supportive of the 3D community.  So what is in store this week? Well!Day 1: a mini contest!! GDA had one, 3D should have one too :la: , repeat update of the 3-differences contest, overview of the week Day 2: two Q/A's with talented community 3-d artists along with features of their work  Day 3: Why we have the different categori...


You, me, and 3D: Getting started


One of the most popular questions asked on 3D pieces is "how did you do this?" the second most common is "how did you start it?" So we'll be looking at an in depth explanation of both of those questions

How do you get started? Well, it's simple just start! Maya, 3DS max come with learning/trial editions as well as the free programs blender, wings 3d, rhino, etc. Just pick it up and give it a try! Google is your friend for this as well, many tutorials on the basics of 3D in any field you're passionate about (modeling, rendering, animating, etc). For animating, there are many fully modeled/rigged free work out there to use to practice your animations with. 

There's no "trick" too it, or secret ingredient In order to get used to a program or start a new art form you have to start it. Having all the expensive equipnment first is irrelevant: Go that route after you've tried it for awhile and feel like you want to keep going with it. Don't slap down 8000$ on a program before you're 100% sure that is what you want to do, use, make with for the next x amount of years. Last thing you want is to fork out all that money and hate it after a week: That's like college tuition for a year thrown away with one program!

College. I encourage it after you've experimented with some of the free software. College doesn't necessarily mean going to one directly, it can also mean isgning up for online courses to learn more or purchasing tutorials from professionals. It's a great way to learn new skills with the program and have someone there you can ask questions too even if it is online. I took a 3 year program for game development and don't regret it for a second. Others took college/university and hated it, and found they learned more via online tutorials and online specific courses. Either way though, committ yourself to learning because it's not going to come to you in a week a month, etc it'll take practice! Practice makes perfect!


With any new tool comes the learning curve, trying to learn all the capabilities of the tool in order to achieve your desired results. However, it is just that a "tool". This tool won't make you the artist, years of experience may not make you amazing at that tool, and the tool may not be capable of achieving what you want by a complete clicks of the button. If it were that easy, 3D and digital art would be mondo boring because everyone would be shelling out the same kind of work. Determining your best course of action or your course of learning as an artist is most important. 


That is why I posted this up in this order: pick a tool, practice with a tool, learn with the tool via college/tutorials/etc, and perfect it with years of practice. In this entire process i say "tools" because you may use more then one, jump between them or find you don't like one as well as the other. Just because an artist tells you "paint tool sai is the best digital painting program!" doesn't make that true..it's good for them but it may not be good for you. For example: i can't stand paint tool sai i find it limiting in it's grand scope of capabilities and anything someone else can do via "paint tool sai's amazing brushes" i have made in photoshop for myself. Does this mean photoshop is better? no. Does this mean paint tool sai sucks? no. This just means that is the program i felt comfortable with, and the other i didn't. Plain and simple. Find what works for you.


Study. Even if you are not in school, study your favourite artists work. Study inspiration. Study the world around you. Study books. All of these methods will help you expand as an artist. 

Ultimately without the drive you won't get anywhere. It has to be for you, 3-dimensional design and art is not for everyone. But! Once you start, I find it's one of the most interesting and fun mediums to design with

You, me, and 3D: How did you do that?


Not all artists say in their artist comments, front page or image how they created something or what software they used. On the opposite side, not everyone reads this information and asks the question anyway. As artists we are always curious about other artists process: or even just their end result of that process intrigues us. In art in general, there's a wide range of "growth" and mediums to achieve that growth. One artist will not be the master in every single medium: as most mediums take years upon years of practicing to get "good" and very few achieving "perfect". We always see room to improve.

Asking the question is the easiest way you'll get that answer, and many artists do respond to their comments. However, there are also many artists who display their work but do little to no commenting. So how can you get your answer then?


You can try checking out their galleries to see if they have any tutorials, tips or other artists they link that "inspire them". If that is not an option, try to look at the subject matter. 

For example: 

 when you see work like this...it's very likely to assume it was made in either Mudbox or Zbrush. These two 3D programs are "sculpting" programs used to make high polygon models with intricate details. This high detail usually is showcased via those two programs and either was the sole program in it's creation, or was part of the process.

  when you see work like this, chances are it was made with either 3DS Max, possibly Blender or Maya. How can you tell? generally by it's presentation and detail. Maya and Max especially have partner built in render programs, Vray and Mental Ray that are used to help bring out the detail of your 3D scenes.


   or  

    I find when it comes to poser/Daz they have a similar look to them as well when it comes to their rendering. Poser is generally paid/bought models (sometimes made themselves though) used to create scenes with that is an entire form of 3D art in itself. Sometimes the artist edits the models "look" but most times they are focused on posing/lighting/rendering portions. Poser work also has a high focus on characters generally as well. 


Sometimes you just have to get to know the program by looking up examples of work created in it. Once you start seeing a similar trend in the way something is presented, you'll start to get an idea what program it was created in or at least one was used. Now some work is way out of these ranges using many programs or even just one to create work and it's impossible to tell. At this point if asking them gets no response, try asking another 3D artist who does similar work if they have a general idea. It's hard to know the tool, and I know for research purposes we all wonder "just how did they make that?" Not that the tool they use is of any importance as you can create work without it, but for our general curiosity. 

Some artists tool list remains a mystery, but that can also add to the charm and mystery around their piece too  

The places to look


There are 100's of groups on Deviant Art to find 3D work, 100's. listing them all would fill up this entire page So I'm going to list a few! 

 

And many many more!


 





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Comments: 2

Nolamom3507 [2013-11-01 03:55:59 +0000 UTC]

3D work is certainly different - I use DAZ, but also have Poser and Blender.  Thanks for featuring it this week.  

👍: 0 ⏩: 1

PolyMune In reply to Nolamom3507 [2013-11-04 03:48:29 +0000 UTC]

you are most welcome!

👍: 0 ⏩: 0